175 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.20 out of 10 [25 ratings]
  • Difficulty: Beginner
  • Created Date: 13th Jun 2010
  • Release Date: 21st Jun 2010
  • Games Played: 904

Design Information
Territories 13
Continents 5
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Birth
Death
Life
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Infant Default
2 Adolescent Default
3 Adult Default
4 Elderly Default

Board Description

Everyone has to start somewhere...

THE MARCH OF TIME

a map by Cumberdale

Pretty simple map: There are four groupings of 3 territories each (the base, both walls, and the top of the hourglass). Each is a continent worth +2 bonus units. The center territory is the NEXUS: it can only be attacked by the middle territory in each group (12, 3, 6 and 9 o'clock) however the NEXUS can attack any of the 12 other territories. It starts neutral and is worth +3 units to the person lucky enough to hold it till their next turn!

Enjoy and play responsibly!

Cumberdale

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone