177 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 8.00 out of 10 [15 ratings]
  • Difficulty: Intermediate
  • Created Date: 3rd Dec 2010
  • Release Date: 2nd Dec 2010
  • Games Played: 672

Design Information
Territories 14
Continents 8
Advanced Features One-way Borders
Fortify Only Borders
 
Board Settings
Gameplay
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Blood
Sweat
Tears
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default
2 Blue Default
3 Green Default
4 Yellow Default
5 Orange Default
6 Purple Default
7 Pink Default
8 Lime Default
9 Navy Default
10 Brown Default
11 Black Default
12 Gray Default

Board Description

Rockem Sockem Robots

Players begins with 1 unit in their respective controls and arms, as well as 5 units per head.

Controls connect with default borders to each piece of the connected robot, but fortify only to the head.

The head is a capital city, if it is taken, the game is over.

The game is played with SimulGear, or Blind At Once game play.

Each territory has a maximum number of units allowed:

Head - 10

Arms - 7

Other Body Parts - 5

Controls - Unlimited

Arms can attack any body part except the defending player's arms.

Bonuses are each single territory bonuses:

Head - +3

Other body parts - +1

Attackers and Defenders have a 75% chance of killing a unit.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderRandom order
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Chance of an attacker killing a defender75
Chance of a defender killing an attacker75
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats