179 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 5.00 out of 10 [1 rating]
  • Difficulty: Intermediate
  • Created Date: 24th Jun 2011
  • Release Date: 20th Jul 2011
  • Games Played: 35

Design Information
Territories 66
Continents 5
Advanced Features Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 2,3,4,5,6,7,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
One Marble
Two Marbles
Three Marbles
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green 0 Default
2 Red 0 Default
3 Blue 0 Default
4 Yellow 0 Default

Board Description

You and your friends have decided to play a nice friendly game of marbles. And as usual is decends into an all out war for all the marbles. Get them before they get you and protect your marbles at all costs!

All attacks are 4v3 with the exception of attacks to the bag of marbles which are 6v4 and attacks going into and inside of the Elite 6 territory are 4v4. Marbles can attack each other by line of sight. However you only get 3 attacks per turn. The bag of marbles generates 2 marbles per turn as long you control your own shooter and you will get 1 extra marble for every two that you own. If you own the Elite 6 then you get an extra +3 per turn.

Good luck and be sure to not lose your marbles.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed3
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOn

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,3,4,5,6,7,2,3,4,5,2
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn0
Elimination bonus2
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice4
Number of sides on Defender's Dice3

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone