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Board DescriptionFINAL FANTASY RULES: OVERVIEW: This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity. To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn. FIGHT: All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana. MAGIC: All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost. POTION: The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally. BLOCK: To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character. ATTACK DESCRIPTIONS: STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified. STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory. HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana. EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell. TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell. POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn. CHARACTERS Barbariccia HP 500 Mana 100 Mana Regeneration 30 Slap 40 Steal* 20 Bolt 100 Heal 40 HP Potion 60 Inventory Max 7 Mana Potion 60 Inventory Max 7 Block -10 Dragon Head HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Stun* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Dragon HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Steal* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Warrior HP 350 Mana Max 40 Mana Regeneration 10 Dagger 35 Steal* 20 Curse 40 Reflect* 30 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Mage HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Blast 60 Missile 30 HP Potion 50 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Wizard HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Zap 50 Heal* 40 HP Potion 30 Inventory Max 5 Mana Potion 50 Inventory Max 5 Block -10 Ninja HP 350 Mana Max 40 Mana Regeneration 10 Tonfa 40 Poison* 25+10/30 Typhoon* 40 Reflect* 10 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 CONFUSED? http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionFINAL FANTASY RULES: OVERVIEW: This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity. To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn. FIGHT: All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana. MAGIC: All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost. POTION: The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally. BLOCK: To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character. ATTACK DESCRIPTIONS: STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified. STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory. HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana. EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell. TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell. POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn. CHARACTERS Barbariccia HP 500 Mana 100 Mana Regeneration 30 Slap 40 Steal* 20 Bolt 100 Heal 40 HP Potion 60 Inventory Max 7 Mana Potion 60 Inventory Max 7 Block -10 Dragon Head HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Stun* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Dragon HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Steal* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Warrior HP 350 Mana Max 40 Mana Regeneration 10 Dagger 35 Steal* 20 Curse 40 Reflect* 30 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Mage HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Blast 60 Missile 30 HP Potion 50 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Wizard HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Zap 50 Heal* 40 HP Potion 30 Inventory Max 5 Mana Potion 50 Inventory Max 5 Block -10 Ninja HP 350 Mana Max 40 Mana Regeneration 10 Tonfa 40 Poison* 25+10/30 Typhoon* 40 Reflect* 10 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 CONFUSED? http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionFINAL FANTASY RULES: OVERVIEW: This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity. To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn. FIGHT: All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana. MAGIC: All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost. POTION: The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally. BLOCK: To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character. ATTACK DESCRIPTIONS: STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified. STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory. HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana. EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell. TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell. POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn. CHARACTERS Barbariccia HP 500 Mana 100 Mana Regeneration 30 Slap 40 Steal* 20 Bolt 100 Heal 40 HP Potion 60 Inventory Max 7 Mana Potion 60 Inventory Max 7 Block -10 Dragon Head HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Stun* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Dragon HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Steal* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Warrior HP 350 Mana Max 40 Mana Regeneration 10 Dagger 35 Steal* 20 Curse 40 Reflect* 30 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Mage HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Blast 60 Missile 30 HP Potion 50 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Wizard HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Zap 50 Heal* 40 HP Potion 30 Inventory Max 5 Mana Potion 50 Inventory Max 5 Block -10 Ninja HP 350 Mana Max 40 Mana Regeneration 10 Tonfa 40 Poison* 25+10/30 Typhoon* 40 Reflect* 10 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 CONFUSED? http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionFINAL FANTASY RULES: OVERVIEW: This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity. To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn. FIGHT: All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana. MAGIC: All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost. POTION: The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally. BLOCK: To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character. ATTACK DESCRIPTIONS: STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified. STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory. HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana. EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell. TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell. POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn. CHARACTERS Barbariccia HP 500 Mana 100 Mana Regeneration 30 Slap 40 Steal* 20 Bolt 100 Heal 40 HP Potion 60 Inventory Max 7 Mana Potion 60 Inventory Max 7 Block -10 Dragon Head HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Stun* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Dragon HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Steal* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Warrior HP 350 Mana Max 40 Mana Regeneration 10 Dagger 35 Steal* 20 Curse 40 Reflect* 30 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Mage HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Blast 60 Missile 30 HP Potion 50 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Wizard HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Zap 50 Heal* 40 HP Potion 30 Inventory Max 5 Mana Potion 50 Inventory Max 5 Block -10 Ninja HP 350 Mana Max 40 Mana Regeneration 10 Tonfa 40 Poison* 25+10/30 Typhoon* 40 Reflect* 10 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 CONFUSED? http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionFINAL FANTASY RULES: OVERVIEW: This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity. To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn. FIGHT: All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana. MAGIC: All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost. POTION: The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally. BLOCK: To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character. ATTACK DESCRIPTIONS: STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified. STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory. HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana. EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell. TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell. POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn. CHARACTERS Barbariccia HP 500 Mana 100 Mana Regeneration 30 Slap 40 Steal* 20 Bolt 100 Heal 40 HP Potion 60 Inventory Max 7 Mana Potion 60 Inventory Max 7 Block -10 Dragon Head HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Stun* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Dragon HP 450 Mana Max 70 Mana Regeneration 20 Bite 40 Steal* 20 Torch 50 Ember* 25 HP Potion 40 Inventory Max 7 Mana Potion 40 Inventory Max 7 Block -10 Warrior HP 350 Mana Max 40 Mana Regeneration 10 Dagger 35 Steal* 20 Curse 40 Reflect* 30 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Mage HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Blast 60 Missile 30 HP Potion 50 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 Wizard HP 350 Mana Max 80 Mana Regeneration 20 Staff 20 Steal* 10 Zap 50 Heal* 40 HP Potion 30 Inventory Max 5 Mana Potion 50 Inventory Max 5 Block -10 Ninja HP 350 Mana Max 40 Mana Regeneration 10 Tonfa 40 Poison* 25+10/30 Typhoon* 40 Reflect* 10 HP Potion 30 Inventory Max 5 Mana Potion 30 Inventory Max 5 Block -10 CONFUSED? http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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