179 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 3.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 8.09 out of 10 [11 ratings]
  • Difficulty: Intermediate
  • Created Date: 2nd May 2015
  • Release Date: 18th Dec 2014
  • Games Played: 771

Design Information
Territories 36
Continents 34
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 4,8,12,16,20,24,28
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 2 Default
2 Green 4 Default
3 Blue 5 Default
4 Orange 5 Default
5 Purple 5 Default
6 Cyan 6 Default
7 Lime 0 Default
8 Pink 0 Default
9 Yellow 0 Default
10 Navy 0 Default
11 Brown 0 Default
12 Violet 0 Default
13 Khaki 0 Default
14 SkyBlue 0 Default

Board Description

Please see the wiki

for a board description and more.

http://www.wargear.net/wiki/doku.php?id=boards:knight_s_tour:knight_s_tour

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,8,12,16,20,24,28,32,36,40,44
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in Colors
Allow players to choose seats / teamsOff

Design Information
Territories 36
Continents 34
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 2 Default
2 Green 3 Default
3 Blue 4 Default
4 Orange 5 Default
5 Purple 5 Default
6 Cyan 6 Default
7 Lime 0 Default
8 Pink 0 Default
9 Yellow 0 Default
10 Navy 0 Default
11 Brown 0 Default
12 Violet 0 Default
13 Khaki 0 Default
14 SkyBlue 0 Default

Board Description

Please see the wiki

for a board description and more.

http://www.wargear.net/wiki/doku.php?id=boards:knight_s_tour:knight_s_tour

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in Colors
Allow players to choose seats / teamsOff

Design Information
Territories 230
Continents 355
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 8,9,10,11,12,13,14
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 27 Default
2 Green 27 Default
3 Blue 28 Default
4 Orange 28 Default
5 Purple 29 Default
6 Cyan 29 Default
7 Lime 30 Default
8 Pink 30 Default
9 Yellow 0 Default
10 Navy 0 Default
11 Brown 0 Default
12 Violet 0 Default
13 Khaki 0 Default
14 SkyBlue 0 Default

Board Description

Please see the wiki

for a board description and more.

http://www.wargear.net/wiki/doku.php?id=boards:knight_s_tour:knight_s_tour

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values8,9,10,11,12,13,14,15,16,17,18
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in Colors
Allow players to choose seats / teamsOff