175 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.38 out of 10 [16 ratings]
  • Difficulty: Beginner
  • Created Date: 1st Mar 2010
  • Release Date: 24th Feb 2010
  • Games Played: 128

Design Information
Territories 96
Continents 103
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 1 [View]
 
Cards
Mobsters
Flappers
Temperance
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yellow Default
2 Gold Default
3 Orange Default
4 Brown Default
5 Lime Default
6 Green Default
7 Foam Default
8 Cyan Default
9 Blue Default
10 Navy Default
11 Purple Default
12 Pink Default
13 Red Default
14 Ruby Default
15 Black Default
16 White Default

Board Description

It's 1920's Chicago. The flappers are flapping. The mobsters are brewing. The FBI is chasing its tail in circles. And everyone else is drinking underground.

  • Bonuses are +1 for each territory surrounded by territories you control. +2 for each Speakeasy (territory with a beer mug).
  • Speakeasies can all attack each other. (Speakeasy territories are not required to gain the +1 bonus for the other territories with speakeasies in them.)
  • You may switch between placement, attack, and transfer at will.
  • Each territory can hold up to 20 units.
  • Territories can attack across corner borders.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn5
    Elimination bonus15
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territory20
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone