181 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 4.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 8.50 out of 10 [2 ratings]
  • Difficulty: Beginner
  • Created Date: 15th Dec 2020
  • Release Date: 19th Nov 2020
  • Games Played: 303

Design Information
Territories 99
Continents 48
Advanced Features View Only Borders
One-way Borders
Artillery Borders
Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
 
Cards
Knight
Maiden
Dragon
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Orange 4 Default
5 Purple 5 Default
6 Pink A 5 Default
7 Yellow A 6 Default
8 Navy W 6 Default
9 Brown W 6 Default
10 SkyBlue W 6 Default

Board Description

:|: Castle Quest :|:

A board by Kjeld

Terrain Tiles:

  • Each region -- countryside, hamlets, taiga, swamp, wastes -- grants a standard continent for controlling all territories in that region equal to the number of territories in that region.
  • Castles:

  • Each of the four small castles grants multiple bonuses. +1 for each part (gate, walls, keep), and an additional +3 for owning the whole thing.
  • The King's Castle grants +7 for owning the whole thing.
  • Keeps and Castle Gates defend with d7.
  • The King's Castle Keep defends with d10.
  • Walls defend with d9 against the countryside.
  • The King's Castle outer walls artillery attack (7v6) the surrounding countryside and roads.
  • All keeps grant additional vision bonus. Small castle keeps grant vision to each other and the surrounding terrain tiles. King's castle keep grants vision to all castles, enemies, and the King's Road.
  • The King's Road:

  • All attacks along the King's Road are 7 v 6.
  • Other Special Territories:

  • Ogre: Artillery attack (7v6) to all terrain tiles in the Wastes. +5 factory on self. Max 20 units.
  • Giant Spider: Artillery attack (7v6) to all terrain tiles in the Swamp. +5 factory on self. Max 20 units.
  • Assassin's Guild: Artillery attack (7v6) against all Castle Keeps. View all castles and the Ogre, Giant Spider, and Dragon. +5 factory on self. Max 20 units.
  • Dragon: Artillery attack (7v6) against all terrain tiles in the Countryside and Hamlets. +5 factory on self. Max 20 units.
  • Paths:

  • Special one-way paths lead to the Ogre, Spider, Dragon, and Assassin's Guild. These paths have attack advantage going toward these special locations (7v6), but revert to neutral at the start of each player's turn (with, 1, 2, or 3 neutral units depending on step).
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed7
    Card values4,5,6,7,8,9,10,11,12,13,14
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn3
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone