177 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Red Baron
  • Rating:
  • Rating Score: 7.38 out of 10 [90 ratings]
  • Difficulty: Beginner
  • Created Date: 6th Mar 2010
  • Release Date: 21st May 2010
  • Games Played: 4,706

Design Information
Territories 62
Continents 11
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
 
Cards
Kangaroo
Kookaburra
Koala
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Cyan Default
2 Navy Default
3 Green Default
4 Lime Default
5 Yellow Default
6 Orange Default
7 Brown Default
8 Red Default
9 Pink Default
10 Purple Default

Board Description

It's been said that the problem with Risk is that everyone wants Australia but only one player can actually own it. This variation of the game attempts to improve the situation by adding a few extra Australias.

Otherwise, this game is similar to standard Risk, with a few minor rule changes to allow for the larger gameboard.

This game works best with 3 to 6 players.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone