177 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 15.0
  • Designer: M57
  • Rating:
  • Rating Score: 8.86 out of 10 [21 ratings]
  • Difficulty: Intermediate
  • Created Date: 19th Apr 2022
  • Release Date: 21st Mar 2013
  • Games Played: 1,360

Design Information
Territories 425
Continents 6
Advanced Features Border Modifiers
Fortify Only Borders
One-way Borders
Attack Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Lieutenant-General von Zieten
Field Marshall von Blücher
Lord Arthur Wellesley
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 les bleus French 0 Default
2 Red British Default Default

Board Description

The mechanics and victory conditions for this board are NOT standard.

Non-standard Mechanics:

You can only bring your reinforcements on from the TOP and BOTTOM of the board. You will not have access to your reinforcements until you create a supply line to them.

Victory Conditions:

The object of this game is to transfer at least 17 units from your "Reinforcements" territory to the "Victory" territory in the lower left hand legend.

The only way to do this is to create a complete supply line from anywhere on the top of the board to the VERY bottom of the board (or vice versa). Because the board allows you to transfer units to any connected spaces, you may use both of your two transfers to move those units into the "Victory" territory (the middle box of the legend. Finally, and on your very next turn, you must deliver the coup de grace by attacking from the Victory box to your opponent's capital.

The "Victory" territory has a -16 per turn booby trap to keep you from moving units into that box before you have completed your supply line. You need to transfer 17 or more units to the middle box IN ONE TURN so it's important to have at least 9 troops in your reinforcements to transfer to the victory box.

Rules and Other Considerations

  • The territory bonus is 1 unit per 8 territories held with a minimum of 3 each turn. Also, the British receive an additonal 4 units on British Reinforcements" (in the lower left hand legend), while the French receive only 3 additional units per turn.
  • There is a territory cap of 8 units.
  • Just a reminder: Reinforcements are fortified on from the TOP and BOTTOM of the board. You will not have access to them until you create a supply line to them.
  • Placement is DISABLED on territories that are not on a road. BUT, Off-road territories are stronger positions, they attack roads with a 7v5 sided dice advantage and defend from roads with a 5v6 sided dice advantage.
  • There are 6 attacks per turn.
  • Return to Attack is OFF - this makes it tricky to manage resources, but it is a requirement in order for the board to work properly.
  • Abandon is ON, with retention.
  • Napoleon's forces move first, but they recieve no per/terrtory bonus on the first turn.
  • Helpful Hints

    Establishing a supply line from the top or bottom of the board to your forces is very important. Your tactics early in the game usually should involve a balance beween quickly and efficiently establishing solid front line positions and creating your supply-line(s).

    A number of players who have rated this board have included some great suggestions regarding tactical approaches for play. I hightly recommend reading these.

    http://www.wargear.net/boards/view/Battle+of+Waterloo/Ratings

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed6
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned8
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsNone