Hordes of China
The provinces of China have decided to war it out amongst themselves for dominance over this ancient land. Choose where to start and how to position your initial troops with simultaneous territory selection and unit placement.
China proper has hordes style bonuses - each Chinese province you control that is surrounded by other Chinese provinces that you also control gives a +1 bonus in addition to your minimum +4 per turn. Barbarian nations (anything outside of China) do not count toward this bonus on their own, but the leader who can unite the barbarians will rule the world with a +15 bonus. However, such a leader must still overcome the defensive barriers and superior offensive technology of the Chinese states: attacking from the barbarian nations into China suffers a -10% chance of success for the attacker, and attacking from China into the barbarian states has a +15% chance of success.
In addition, while Chinese provinces wisely limit their populations to 10 units to prevent overcrowding, the barbarous states allow their hordes to expand without end - a situation prone to explosive growth and instability that can be dangerous for neighboring Chinese provinces. Taiwan and Korea both have sea access to several Chinese ports - these sea borders share the same modifiers as normal land-based borders.
The occassional convergence of power, luck, and cunning will periodically grant players a bonus via cards, and vanquishing an opponent brings honor to your house, granting a one time 8-unit elimination bonus. Good luck, or rather ???? (zhù n? háoyùn)!
NOTES: Default success chances: attacker 60%, defender 70%Fatigue is on: -2% attack success after every 4 ordersTerritory selection and initial unit placement are simultaneousAbandon is on, never revert to neutralCard scale: 4, 5, 6, 7,...Reserves are unlimited, capture reserves on eliminationMost territories owned goes first