181 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 6.39 out of 10 [18 ratings]
  • Difficulty: Intermediate
  • Created Date: 18th Jan 2013
  • Release Date: 14th Dec 2010
  • Games Played: 303

Design Information
Territories 44
Continents 33
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
2 3 4 5
6
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Simultaneous
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Luck
Power
Cunning
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Rose Default
2 Lichen Default
3 Sea Default
4 Rust Default
5 Lotus Default
6 Cherry Default
7 Gold Default
8 Sky Default
9 Ash Default
10 Seaweed Default

Board Description

Hordes of China

The provinces of China have decided to war it out amongst themselves for dominance over this ancient land. Choose where to start and how to position your initial troops with simultaneous territory selection and unit placement.

China proper has hordes style bonuses - each Chinese province you control that is surrounded by other Chinese provinces that you also control gives a +1 bonus in addition to your minimum +4 per turn. Barbarian nations (anything outside of China) do not count toward this bonus on their own, but the leader who can unite the barbarians will rule the world with a +15 bonus. However, such a leader must still overcome the defensive barriers and superior offensive technology of the Chinese states: attacking from the barbarian nations into China suffers a -10% chance of success for the attacker, and attacking from China into the barbarian states has a +15% chance of success.

In addition, while Chinese provinces wisely limit their populations to 10 units to prevent overcrowding, the barbarous states allow their hordes to expand without end - a situation prone to explosive growth and instability that can be dangerous for neighboring Chinese provinces. Taiwan and Korea both have sea access to several Chinese ports - these sea borders share the same modifiers as normal land-based borders.

The occassional convergence of power, luck, and cunning will periodically grant players a bonus via cards, and vanquishing an opponent brings honor to your house, granting a one time 8-unit elimination bonus. Good luck, or rather ???? (zhù n? háoyùn)!

NOTES:

  • Default success chances: attacker 60%, defender 70%
  • Fatigue is on: -2% attack success after every 4 orders
  • Territory selection and initial unit placement are simultaneous
  • Abandon is on, never revert to neutral
  • Card scale: 4, 5, 6, 7,...
  • Reserves are unlimited, capture reserves on elimination
  • Most territories owned goes first
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesUnlimited
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOff
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost territories owned goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values4,5,6,7,8,9,10,11,12,13,14
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn4
    Elimination bonus8
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Chance of an attacker killing a defender60
    Chance of a defender killing an attacker70
    Fatigue: Chance of Attack success drops by2% per 4 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionSimultaneous
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 44
    Continents 33
    Advanced Features Border Modifiers
     
    Board Settings
    Gameplay Turn Based
    Available Players
    2 3 4 5
    6
    Card Sets Worth 4,5,6,7,8,9,4
    Territory Selection Simultaneous
    Unit Placement Simultaneous
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Light
    Fog Override Enabled
    Open Games 0
     
    Cards
    Luck
    Power
    Cunning
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Rose Default
    2 Lichen Default
    3 Sea Default
    4 Rust Default
    5 Lotus Default
    6 Cherry Default
    7 Gold Default
    8 Sky Default
    9 Ash Default
    10 Seaweed Default

    Board Description

    Hordes of China

    The provinces of China have decided to war it out amongst themselves for dominance over this ancient land. Choose where to start and how to position your initial troops with simultaneous territory selection and unit placement.

    China proper has hordes style bonuses - each Chinese province you control that is surrounded by other Chinese provinces that you also control gives a +1 bonus in addition to your minimum +4 per turn. Barbarian nations (anything outside of China) do not count toward this bonus on their own, but the leader who can unite the barbarians will rule the world with a +15 bonus. However, such a leader must still overcome the defensive barriers and superior offensive technology of the Chinese states: attacking from the barbarian nations into China suffers a d5 vs. d6 attack.

    In addition, while Chinese provinces wisely limit their populations to 9 units to prevent overcrowding, the barbarous states allow their hordes to expand without end - a situation prone to explosive growth and instability that can be dangerous for neighboring Chinese provinces. Taiwan and Korea both have sea access to several Chinese ports - these sea borders share the same modifiers as normal land-based borders.

    The occassional convergence of power, luck, and cunning will periodically grant players a bonus via cards, and vanquishing an opponent brings honor to your house, granting a one time 8-unit elimination bonus. Good luck, or rather ???? (zhù n? háoyùn)!

    NOTES:

  • Territory selection and initial unit placement are simultaneous
  • Card scale: 4, 5, 6, 7, 8, 9, 4,...
  • Max 6 cards
  • Reserves are unlimited, capture reserves on elimination
  • Return the placement from attack and return to attack from fortify are on.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values4,5,6,7,8,9,4,5,6,7,4
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn4
    Elimination bonus8
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionSimultaneous
    Unit placementSimultaneous
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone