192 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 8.38 out of 10 [8 ratings]
  • Difficulty: Advanced
  • Created Date: 29th Oct 2019
  • Release Date: 18th Nov 2015
  • Games Played: 564

Design Information
Territories 73
Continents 80
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
There
Are
No Cards
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0
2 Green 0
3 Blue Default
4 Orange Default
5 Purple Default
6 Pink Default
7 Yellow Default
8 SkyBlue Default

Board Description

Dolmabahce Sarayi

Scenario: Fixed Start

v2.1

Scenario Rules: The players begin the game with one territory on opposite sides of the board; all other territories are neutral with 0 units. First player gets 2 units on the first turn, the second player starts with 4.

Goal is to be the first player to control 36 territories of the castle (out of 71) -- note that each player has 1 off-board territory, so the win condition states 37.

Each player gets 15 units per turn to place, minus 1 for each 2 territories you control (rounded up). The closer you get to your goal of controlling 36 territories, the fewer units you will have to place! Note that you will always get a minimum of 1 unit per turn.

You can offset the negative bonuses by at least half by controlling an area. Each area is outlined in a bright color, and will reduce your negative bonus for controlling the territories inside it by 1/2 to 2/3. Note that the hallways and passages are not connected to areas, with the partial exception of the Black Room Area.

Dice are 6 v 8, attacks are limited to 5 per turn, and you can return to attack from fortify.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed5
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 73
Continents 80
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Simultaneous
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
There
Are
No Cards
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1
2 Green 5
3 Blue Default
4 Orange Default
5 Purple Default
6 Pink Default
7 Yellow Default
8 SkyBlue Default

Board Description

Dolmabahce Sarayi

Scenario: Player Choice Start

v2.1

Scenario Rules: Same rules as the fixed start scenarios, but the setup allows players to simultaneously select their starting territories. All territories, neutral or player owned, begin the game with 1 unit. First player gets 1 units to place on the first turn, the second player places 5.

Goal is to be the first player to control 36 territories of the castle (out of 71) -- note that each player has 1 off-board territory, so the win condition states 37.

Each player gets 15 units per turn to place, minus 1 for each 2 territories you control (rounded up). The closer you get to your goal of controlling 36 territories, the fewer units you will have to place! Note that you will always get a minimum of 1 unit per turn.

You can offset the negative bonuses by at least half by controlling an area. Each area is outlined in a bright color, and will reduce your negative bonus for controlling the territories inside it by 1/2 to 2/3. Note that the hallways and passages are not connected to areas, with the partial exception of the Black Room Area.

Dice are 6 v 8, attacks are limited to 5 per turn, and you can return to attack from fortify.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed5
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory1
Territory selectionSimultaneous
Unit placementAutomatic
Neutral countHigh
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 73
Continents 80
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 3 [View]
 
Cards
There
Are
No Cards
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 2
2 Green 5
3 Blue Default
4 Orange Default
5 Purple Default
6 Pink Default
7 Yellow Default
8 SkyBlue Default

Board Description

Dolmabahce Sarayi

Scenario: Random Start

v2.1

Scenario Rules: Same rules as the fixed start scenarios, but the setup places players randomly around the map. All territories, neutral or player owned, begin the game with 1 unit. First player gets 2 units to place on the first turn, the second player places 5.

Goal is to be the first player to control 36 territories of the castle (out of 71) -- note that each player has 1 off-board territory, so the win condition states 37.

Each player gets 15 units per turn to place, minus 1 for each 2 territories you control (rounded up). The closer you get to your goal of controlling 36 territories, the fewer units you will have to place! Note that you will always get a minimum of 1 unit per turn.

You can offset the negative bonuses by at least half by controlling an area. Each area is outlined in a bright color, and will reduce your negative bonus for controlling the territories inside it by 1/2 to 2/3. Note that the hallways and passages are not connected to areas, with the partial exception of the Black Room Area.

Dice are 6 v 8, attacks are limited to 5 per turn, and you can return to attack from fortify.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed5
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countHigh
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone