189 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 6.76 out of 10 [29 ratings]
  • Difficulty: Beginner
  • Created Date: 2nd Mar 2010
  • Release Date: 16th Jun 2010
  • Games Played: 570

Design Information
Territories 73
Continents 22
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
 
Cards
Fire
Water
Air
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Light Blue Default
2 Red Default
3 Tan Default
4 Brown Default
5 Purple Default
6 Dark Blue Default
7 Yellow Default
8 Turquoise Default
9 Orange Default
10 Green Default
11 Pink Default
12 Black Default

Board Description

Earth Reversed

Imagine if the land were ocean and the ocean were land. As if in some parallel dimension everything was geographically backwards. This is what it might look like.

I used names from undersea ridges, basins, etc and other bodies of water for country and continent names. Some of them are pretty strange. The city names are made up though.

The cities start with what I hope is an appropriate number of neutral units.

No border modifiers.

No Capitals

No wrapping to the other side of the map. This is a flat world.

Enjoy!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone