216 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 7.40 out of 10 [10 ratings]
  • Difficulty: Intermediate
  • Created Date: 9th Apr 2010
  • Release Date: 16th Jul 2010
  • Games Played: 128

Design Information
Territories 49
Continents 0
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Eden

4 players, 2 attacks and 1 fortify per turn. You may return to attack from fortify.

Standard dice are 5v8, but 5v5 vs capital cities and the center territory.

Each player begins with a capital city with assimilation set to 100%, and capital cities cannot be captured.

Fog is off and there are no cards. Abandon is on and empty territories remain player owned once abandoned.

+1/4 territories. Elimination bonus is +2.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed2
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn0
Elimination bonus1
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice5
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone