176 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.88 out of 10 [8 ratings]
  • Difficulty: Beginner
  • Created Date: 7th Oct 2010
  • Release Date: 1st Feb 2010
  • Games Played: 276

Design Information
Territories 73
Continents 11
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Simultaneous
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
The Destroyed
The Destructor
The Destroyer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Sky Default
2 Algae Default
3 Light Default
4 Muck Default
5 Mist Default
6 Water Default
7 Mineral Default
8 Dawn Default
9 Dust Default
10 Spring Default

Board Description

Mars 2210

Mars 2210 - The natural inhabitants of Mars have been destroyed in a viscious war that lead to the release of huge amounts of underground water which has now nearly flooded the red planet. Much of the planet is considered wasteland, while the rest of the land has shown very little hope of being cultivated. The countries of Earth have headed to Mars to claim it as their own and to expand their own hold in the solar system.

Unit Placement occurs Simultaneous with a default setting of Light fog. Basic gameplay/movement as depicted on the map.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementSimultaneous
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone