182 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 7.25 out of 10 [8 ratings]
  • Difficulty: Beginner
  • Created Date: 12th Apr 2011
  • Release Date: 1st Jul 2011
  • Games Played: 96

Design Information
Territories 88
Continents 61
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Triassic
Jurassic
Cretaceous
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Gondwana Default Default
2 Laurasia Default Default
3 Pangaea Default Default
4 Pannotia Default Default
5 Rodinia Default Default
6 Columbia Default Default
7 Kenorland Default Default
8 Nena Default Default
9 Ur Default Default
10 Vaalbara Default Default

Board Description

Pangaea

by Viper

This is my version of Pangaea. Insert fascinating Pangaea related story here.

Left side wraps to the right side of the map and vice versa.

Hordes in the water

7 continents on land each worth a bonus

Africa +4, Antarctica +3, Australia +3,

Eurasia +5, India +3, North America +4,

South America +3

Land bridges are worth nothing

Return to Attack and Placement are on

+5 elimination bonus

Card Capture is on

Card scale is 4,6,8,10,4,6,8,10...

+1 per 4 territories

Medium fog

3-10 players

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,4,6,8,10,4,6,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone