180 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 6.64 out of 10 [11 ratings]
  • Difficulty: Intermediate
  • Created Date: 29th Aug 2011
  • Release Date: 6th Feb 2011
  • Games Played: 217

Design Information
Territories 191
Continents 500
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
3 4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Bozo
Ghastly Grinner
Pennywise
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Blue Default Default
3 Green Default Default
4 Yellow Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Navy Default Default
12 Brown Default Default

Board Description

Tree of Death

Each player beings with a number of units assosciated with that player's seat, in one the the PLAY letters. If you lose your PLAY letter, you lose. Each player also begins with 1 unit in a CLOWN. The clown connects to 2 territories, it's respective BALLOON, and the TRUNK of the tree. The BALLOON has 100 units and can attack to the other player's PLAY letters with 6v1 dice. The TRUNK attacks to the BRANCHES, and the BRANCHES attack the LEAVES.

Each LEAF is a +1 bonus. If you control the BRANCH that leads to that leaf, you get another +1, and so on for every territory connected headed back to the TRUNK. The length of your connection is equal to your bonus for that LEAF.

Each territory, aside from the CLOWNS, BALLOONS, and PLAY letters have a maximum of 3 units. All dice are 6v1 except from the CLOWNS to the BALLOONS, which is 6v6.

WARNING: Be sure to cut down the branches of the player who goes next, or else they will be able to easily spread through the tree.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone