193 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 8.75 out of 10 [4 ratings]
  • Difficulty: Intermediate
  • Created Date: 26th Dec 2012
  • Release Date: 11th Jan 2013
  • Games Played: 109

Design Information
Territories 25
Continents 14
Advanced Features One-way Borders
View Only Borders
Border Modifiers
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 3,3,3,3,4,4,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Power
Wisdom
Courage
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Link 2 Default
2 Zelda W 3 Default
3 Ganondorf Default Default
4 Navi Default Default
5 Impa Default Default
6 Sheik Default Default
7 Din Default Default
8 Nayru Default Default
9 Farore Default Default

Board Description

Triforce Power

Piece back the Triforce to have ultimate POWER!

Obtain the 3 segments of part of the Triforce and gain the power of the Triforce! Collect additional Jewels and Essences for bonuses.

Power (top): Attack up to two territories away with a +1 Attack.

Wisdom (left): View all territories of the Triforce.

Courage (right): Transfer troops to all territories.

Hyrule (center): Attack/Fortify to the Jewels and Essences.

Bonuses: Center pieces of the Triforces are obtained through Factory Autocapture if you hold all 3 segments of the Triforce at the beginning of your turn. Additional bonus of +2 units are awarded to the center piece and +2 to place. Hold an outside segment for +2 to place, all Jewels for +2, all Essences for +5, and +10 for all Triforce Centers.

Movement: Territories border as normal for adjacent borders and also vertical/opposite angle borders. Note: Center Triforces can only be obtained through Factory Autocapture of holding all 3 segments of the Triforce.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,3,3,3,4,4,4,4,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units5
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 25
Continents 14
Advanced Features One-way Borders
View Only Borders
Border Modifiers
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth 3,3,3,3,4,4,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Power
Wisdom
Courage
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Link 2 Default
2 Zelda 2 Default
3 Ganondorf W 3 Default
4 Navi Default Default
5 Impa Default Default
6 Sheik Default Default
7 Din Default Default
8 Nayru Default Default
9 Farore Default Default

Board Description

Triforce Power

Piece back the Triforce to have ultimate POWER!

Obtain the 3 segments of part of the Triforce and gain the power of the Triforce! Collect additional Jewels and Essences for bonuses.

Power (top): Attack up to two territories away with a +1 Attack.

Wisdom (left): View all territories of the Triforce.

Courage (right): Transfer troops to all territories.

Hyrule (center): Attack/Fortify to the Jewels and Essences.

Bonuses: Center pieces of the Triforces are obtained through Factory Autocapture if you hold all 3 segments of the Triforce at the beginning of your turn. Additional bonus of +2 units are awarded to the center piece and +2 to place. Hold an outside segment for +2 to place, all Jewels for +2, all Essences for +5, and +10 for all Triforce Centers.

Movement: Territories border as normal for adjacent borders and also vertical/opposite angle borders. Note: Center Triforces can only be obtained through Factory Autocapture of holding all 3 segments of the Triforce.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,3,3,3,4,4,4,4,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units5
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 25
Continents 14
Advanced Features One-way Borders
View Only Borders
Border Modifiers
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 3,3,3,3,4,4,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Power
Wisdom
Courage
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Link 2 Default
2 Zelda 2 Default
3 Ganondorf A 3 Default
4 Navi W 4 Default
5 Impa Default Default
6 Sheik Default Default
7 Din Default Default
8 Nayru Default Default
9 Farore Default Default

Board Description

Triforce Power

Piece back the Triforce to have ultimate POWER!

Obtain the 3 segments of part of the Triforce and gain the power of the Triforce! Collect additional Jewels and Essences for bonuses.

Power (top): Attack up to two territories away with a +1 Attack.

Wisdom (left): View all territories of the Triforce.

Courage (right): Transfer troops to all territories.

Hyrule (center): Attack/Fortify to the Jewels and Essences.

Bonuses: Center pieces of the Triforces are obtained through Factory Autocapture if you hold all 3 segments of the Triforce at the beginning of your turn. Additional bonus of +2 units are awarded to the center piece and +2 to place. Hold an outside segment for +2 to place, all Jewels for +2, all Essences for +5, and +10 for all Triforce Centers.

Movement: Territories border as normal for adjacent borders and also vertical/opposite angle borders. Note: Center Triforces can only be obtained through Factory Autocapture of holding all 3 segments of the Triforce.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,3,3,3,4,4,4,4,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units5
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone