179 Open Daily games
1 Open Realtime game
    Pages:   123456789»»»   (17 in total)
  1. #21 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    I just did some calculation based on "my" formula. Top 20 players would range between 3200 and 8380, so I believe THE ranking could be divided by 4 (as we have GR, CP, H% and TS). If I did no calculation mistakes, the results could be :

    Conan 2094
    Djembe 1889
    Toto 1804
    Seige07 1678
    BlackDog 1519
    falker1976 1453
    Cona Chris 1410
    Gimli 1361
    Hugh 1314
    Norseman 1208
    Mad Bomber 1169
    Dud 1164
    AttilaTheHun 995
    Amidon37 994
    bdf101 949
    poloquebec 877
    ecko 864
    Mongrel 846
    RECON 835
    Pluto 804
    FurBabe 796
    e 781
    KrocK 780
    Yertle 775

    Two Eyes for An Eye, The Jaw for A Tooth

  2. #22 / 336
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    Toto wrote:

    Tournament points : I see no reason at all not to take them into accounts. Players not playing tournaments would be given a 1000 score, so they would not get penalized.

    Good point.  After all, we're looking for a site-wide picture of skills and achievements. 

    It should be possible to play WG boards in real-time ..without the wait, regardless of how many are playing.
    https://sites.google.com/site/m57sengine/home

  3. #23 / 336
    Enginerd weathertop
    Rank
    Brigadier General
    Rank Posn
    #65
    Join Date
    Nov 09
    Location
    Posts
    3020

    i seem to be playing better in the tourneys than normal so i'm not adverse to the idea; tho a nominal score for those that don't play would pull most of my hesitation of adding tourney scores.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  4. #24 / 336
    Standard Member BlackDog
    Rank
    Lieutenant General
    Rank Posn
    #5
    Join Date
    Apr 10
    Location
    Posts
    359

    Toto wrote:

    Tournament points : I see no reason at all not to take them into accounts. Players not playing tournaments would be given a 1000 score, so they would not get penalized.

    It is clear that this is not true as long as T score is a fourth input.  Toto what is your formula?

    I would argue that T score should not be a factor at all (since we are now outside the realm of public games), but if it is, then T score and global rating certainly should not separate influences, since they measure the same thing from different angles.  What should be used is the average of global ranking and T score weighted by number of games played for each, and use this instead of global ranking.

    Edited Wed 12th Oct 15:39 [history]

  5. #25 / 336
    Standard Member speE67ight
    Rank
    Private
    Rank Posn
    Unranked
    Join Date
    Oct 11
    Location
    Posts
    1

     I agree it would be very cool to have an "overall skill" stat. We all know that such a figure will never be perfect, far from it. But let's try something to improve M57 idea's.

    [img]http://www.makemoneymakemoney.net/huang1.jpg[/img]
    [img]http://www.makemoneymakemoney.net/huang2.jpg[/img]
    [img]http://www.makemoneymakemoney.net/huang3.jpg[/img]

     


  6. #26 / 336
    Shelley, not Moore Ozyman
    Rank
    Brigadier General
    Rank Posn
    #40
    Join Date
    Nov 09
    Location
    Posts
    3448

    ^  ^ Is that spam?

    Also - Toto, will you write out the formula you used?


  7. #27 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    Ozyman wrote:

    Also - Toto, will you write out the formula you used?

    It's only M57's formula with log (base 10) of CP instead of CP. To make it work with log, you have to give anybody a minimum of 2 points. 

    TP should be set to 1000 for any player who never played any tournament (just like you get a GR of 1000 when you join the site and never played).

    So it goes :

    log10 ( max (CP;2) ) * GR * HR * TP /1000 / 4

    For exemple, for BD, log10 (304) * 2244 * 0.77 * 1417/4000  = 1519 (all my calculations were done with this formula)

    Thinking about it again, I believe it would be even more fair to give an extra 2 championship points to any player (as having 0 or 2 points is quite different) instead of a minimum of 2.

    So the NEW NEW formula would be :

    log10 ( CP+2) * GR * HR * TP / 4000

    Two Eyes for An Eye, The Jaw for A Tooth
    Edited Fri 14th Oct 04:17 [history]

  8. #28 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    This last change would be insignificant for top players but would allow a player gaining his 2 first CP to double his score. So yes I believe this is better than max(CP;2).

    Also, I advocate that, if such a new overall skill ranking was implemented, it would come with a moving average, highest, lowest, complete history, graphs,... A lot of work for Tom, but I am convinced it would be worth it ;)

    Two Eyes for An Eye, The Jaw for A Tooth
    Edited Fri 14th Oct 05:01 [history]

  9. #29 / 336
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #764
    Join Date
    Jun 09
    Location
    Posts
    5651

    Is the proposal that this is added as an additional scoring measure (like H Rating) or that this replaces Championship points as the way in which the Top players on WarGear are judged?

    I like the idea of a measure... I don't like the idea of the scoring system getting so complicated that players don't know how the system works.


  10. #30 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    tom wrote:

    Is the proposal that this is added as an additional scoring measure (like H Rating) or that this replaces Championship points as the way in which the Top players on WarGear are judged?

    I like the idea of a measure... I don't like the idea of the scoring system getting so complicated that players don't know how the system works.

    IMO, it should be an additional scoring measure, but it should be highlighted as being the main one (first on the Home page, the first tab in the Rankings page,...).

    I guess it's not that complicated if the Help page is giving the formula for those who want to understand how an overall global ranking is calculated.

     

    Two Eyes for An Eye, The Jaw for A Tooth

  11. #31 / 336
    Prime Amidon37
    Rank
    General
    Rank Posn
    #3
    Join Date
    Feb 10
    Location
    Posts
    1869

    I like things the way they are.  In fact I would prefer even more top 10 lists (e.g. top team player) to give people multiple goals to strive for.

    But, if the single score is the way things are going I think Toto's is dominated by a players GR.  If BD gained 20 CP's his new score would be 1536, while if he gained 20 in GR his new score would be 1533.  I think we all would agree the former is much harder to do then the latter.


  12. #32 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    Amidon37 wrote:

    I like things the way they are.  In fact I would prefer even more top 10 lists (e.g. top team player) to give people multiple goals to strive for.

    But, if the single score is the way things are going I think Toto's is dominated by a players GR.  If BD gained 20 CP's his new score would be 1536, while if he gained 20 in GR his new score would be 1533.  I think we all would agree the former is much harder to do then the latter.


    I am fine with top team players, it would be nice too (http://www.wargear.net/forum/showthread/1849/Team_Rankings).

    I agree with you that introducing logarithm has strong bad effects on the very top championship players, especially BD who is so high. But that was also the idea, as you can add CP's with the growing number of boards, while it's more difficult to improve your GR when you are far above your opponents.

    On the other hand, an average player with 0 CP,  a GR of 1500, an HR of 60%, a TP of 1250 would get a 85 score. Gaining 20 points in GR would give him a +1 increase. Gaining 20 CP would give him +293 !!! It seems very volatile but I never saw anyone gaining 20 CP at one time. And the moving average will do it's job.

    So the GR is not always dominating... Players who want to upgrade this new ranking will have to choose what is the most rewarding strategy for them. 

     

    Two Eyes for An Eye, The Jaw for A Tooth

  13. #33 / 336
    Standard Member BlackDog
    Rank
    Lieutenant General
    Rank Posn
    #5
    Join Date
    Apr 10
    Location
    Posts
    359

    Is the proposal that this is added as an additional scoring measure (like H Rating) or that this replaces Championship points as the way in which the Top players on WarGear are judged?

    I like the idea of a measure... I don't like the idea of the scoring system getting so complicated that players don't know how the system works.

    I think this is an interesting discussion, but I don't think the idea of a combined rating makes sense since there is really no way to agree on the relative worth of CP, GR and HR.


  14. #34 / 336
    Standard Member Gimli
    Rank
    Colonel
    Rank Posn
    #97
    Join Date
    Nov 09
    Location
    Posts
    221

    i moved up with the new proposed math formula... i approve!

    but for sure i would love to see team players rewarded... even fun stats that could help someone pick out a stranger for a partner... in team transfer/placement games, how many does s/he give away compared to the average? (ie selfish or team player?) win % of course. currently my team trophys dont show up as a tourney victory, so other than the trophy case itself, it seems less recognized.

    Things could get complicated, but if anyone cares, there can be a sticky topic, or links to the explanation if people care. if not, no harm done adding something.


  15. #35 / 336
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    BlackDog wrote:

    I think this is an interesting discussion, but I don't think the idea of a combined rating makes sense since there is really no way to agree on the relative worth of CP, GR and HR.

    I tend to agree with BlackDog. I was kind of viewing the debate as a diversion.  There's certainly a lot of subjectivity involved when you try to weight different measures in an effort to come up with a overall value, and the way CP is calculated throws a giant monkey wrench in the equation.

    That said, on with the idea. I'm beginning to warm to the log idea, but I have a tweak to propose.

    log10(CP+2) is not enough.  The disparity between 0 and 300 is still huge when you consider that it's a multiplier. 

    log10(CP+10) is still not enough but at least it starts everyone with a multiplier of 1, not unlike the way a player who doesn't participate in tournaments will have a tournament rating of 1000.

    log10(CP+100) is too much.  Given the current range (~0-300), it yields a 2.6 : 2 ratio between top and bottom.

    Consider also that we don't know where or even if there is equilibrium with CP. With more and more boards will it become possible to hit 500?  ..1000?

    I propose backing out the zeros and using either the mean or the median CP score.  Right now, the median is approximately 16, giving us log10(CP+16).  Better.  I'm guessing the mean is closer to 25, which would be my choice at log10(CP+25)

    One argument for this method is that the number will scale with the range of the CP score over time.

    It should be possible to play WG boards in real-time ..without the wait, regardless of how many are playing.
    https://sites.google.com/site/m57sengine/home
    Edited Fri 14th Oct 17:26 [history]

  16. #36 / 336
    Standard Member Gimli
    Rank
    Colonel
    Rank Posn
    #97
    Join Date
    Nov 09
    Location
    Posts
    221

    my head hurts like i had too much beer... then too much mead... then too much ale


  17. #37 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    M57 wrote:
    BlackDog wrote:

    I think this is an interesting discussion, but I don't think the idea of a combined rating makes sense since there is really no way to agree on the relative worth of CP, GR and HR.

    I tend to agree with BlackDog. I was kind of viewing the debate as a diversion.  There's certainly a lot of subjectivity involved when you try to weight different measures in an effort to come up with a overall value, and the way CP is calculated throws a giant monkey wrench in the equation.

    That said, on with the idea. I'm beginning to warm to the log idea, but I have a tweak to propose.

    log10(CP+2) is not enough.  The disparity between 0 and 300 is still huge when you consider that it's a multiplier. 

    log10(CP+10) is still not enough but at least it starts everyone with a multiplier of 1, not unlike the way a player who doesn't participate in tournaments will have a tournament rating of 1000.

    log10(CP+100) is too much.  Given the current range (~0-300), it yields a 2.6 : 2 ratio between top and bottom.

    Consider also that we don't know where or even if there is equilibrium with CP. With more and more boards will it become possible to hit 500?  ..1000?

    I propose backing out the zeros and using either the mean or the median CP score.  Right now, the median is approximately 16, giving us log10(CP+16).  Better.  I'm guessing the mean is closer to 25, which would be my choice at log10(CP+25)

    One argument for this method is that the number will scale with the range of the CP score over time.

    Fully agreed that +2 is not enough. In fact it's the minimum for the calculation to work. Trying to find a more suitable number is a brilliant idea.

    I also thought about a +10 for the same reason you explained.

    I don't know about using the median or the mean CP. Both would obviously work perfectly but could be seen as a bit complicated, according to Tom's objection. 

    So, all together, I would go for a +10. 

    Two Eyes for An Eye, The Jaw for A Tooth

  18. #38 / 336
    Standard Member Toto
    Rank
    Brigadier General
    Rank Posn
    #45
    Join Date
    Jan 10
    Location
    Posts
    733

    BlackDog wrote:

    Is the proposal that this is added as an additional scoring measure (like H Rating) or that this replaces Championship points as the way in which the Top players on WarGear are judged?

    I like the idea of a measure... I don't like the idea of the scoring system getting so complicated that players don't know how the system works.

    I think this is an interesting discussion, but I don't think the idea of a combined rating makes sense since there is really no way to agree on the relative worth of CP, GR and HR.

    IMO the idea of a combined rating is one of the best ideas we had to make this site better.

    I believe we are very close to have reached a good formula ?

    Two Eyes for An Eye, The Jaw for A Tooth
    Edited Sat 15th Oct 06:31 [history]

  19. #39 / 336
    Standard Member Viper
    Rank
    Major General
    Rank Posn
    #32
    Join Date
    Jan 10
    Location
    Posts
    260

    BlackDog wrote:

    I think this is an interesting discussion, but I don't think the idea of a combined rating makes sense since there is really no way to agree on the relative worth of CP, GR and HR.

     

    +1


  20. #40 / 336
    Standard Member BlackDog
    Rank
    Lieutenant General
    Rank Posn
    #5
    Join Date
    Apr 10
    Location
    Posts
    359

    But, continuing with the formula discussion:

    Am I the only one here who has a big problem with tournament games being given weight here?   I feel like there is a reason that we have a separate ranking system and statistics for ranked games and tourney games (and I recall this being discussed at great length).

    I play lots of games in tourneys that I wouldn't normally play, partly because I know they have no affect on public game rankings.  And although I generally try not to play to advance rather than win, it is a legitimate strategy in tournaments that has no corollary in ranked games.

    BD

    Edited Sat 15th Oct 12:57 [history]

You need to log in to reply to this thread   Login | Join
 
Pages:   123456789»»»   (17 in total)