I want to create a per-territory bonus that starts at 20, and then every 5 more territories you get another unit. i.e.:
<20 terrtiories = no bonus
20-25 territories = 1 unit
25-30 territories = 2 units
etc.
This board has no other continent bonuses that are not factories, but players start with a capital. If I setup the per territory bonus to be 5 territories, but then put a -4 continent bonus on the capital, will the -4 get taken out of the territory bonus, or are continent & territory bonuses calculated separately?
They are counted together. I think your plan will work.
Thanks! I'll give it a shot tonight and report back here.
I like this idea.
I think it basically worked. The only "problem", was I muffed the math in my example. In reality the -4 bonus works out to
<25 territories = no bonus
25-29 territories = 1 unit
30-34 territories = 2 units
etc.
Ahh, that makes sense. It would be silly but you could have each territory add a +1 to a series of "off the board" territories(max 1). Then have a capital that provides a -n to those territories where n is representative of the number you want to set as the restriction. Then if you have n+1 territories that territory fills with your color. Then you could have that territory alone be a +1 place-able unit bonus. Then make that territory a -1 to itself so that it turns off each turn if you don't meet the requirements.
I use this system to track the number of territories a player has on the board. In Mario Kart each territory is a -1 to respawn. The capital is a +1 to respawn. This nets 0 until you lose your territory on the board, in which case it gets +1 added to it. I think it's +3 and -3, but the effect is the same. I also have a separate territory where each territory on the board is a +1 to "cheater" and it has a -1 to it, so if at any point you own more that 1 territory, it turns on an notices you cheated. That territory then takes out your own capital.
It's kind of convoluted and sometimes has the issue of a turn delay, but it generally works.
Interesting! It's amazing the convoluted stuff we can do with the basic tools that Tom has given us to play with.
Agreed.