I love this board, it's one of my favorites. One the minus side, the two-player format is not balanced enough for the 2nd player, and I really don't like the scenarios without history. On the plus side, the multi-player game is a lot of fun, specially in fogged games where you have to develop a well-planned strategy to take over the world. Despite the 2 issues mentioned above, I think this is a perfect board!
I agree with Litotes. The one tourney I played on this, the starting players won 19 of 28 games: http://www.wargear.net/tournaments/view/2701 Fun board, though
I liked this board when I started playing it, but then realized how often it becomes a de-facto light fog board once players capture the castles. That leads to players ganging up on the leading player, and too much of an incentive on deal-making in my opinion
I'm surprised by how much I enjoy this board. I avoided it for a long time because it didn't appeal to me visually, but once I got playing it, I enjoy it's simplicity, its rock/paper/scissors quality, and the strategy around acquiring bonuses (even the initial bullets)
Definitely a learning curve on this board, I lost my first 6 or 7 games, including private games to get my bearings. Now that I understand the strategy, I'm really enjoying it. It's one of those pure strategy boards on this site
Pretty unique and strategic board, I'm surprised it doesn't get more play than it does. It's not one of my favorites at this time, but I hope to get to play some more of it, ideally in total fog
Lucked out by winning my first game here. I'll be coming back to play this board, and figure out how to improve my strategy based on the several options for getting bonuses. Very interesting gameplay and visuals.
Big learning curve on this one. I prefer simpler boards, so that's why I don't rate it higher, but I can see this being fun once you've figured out a good strategy
I just recently discovered this board, and I'm really enjoying it. Two things that could be improved: 1) Having bonuses more clearly displayed on the board, and 2) More clarity about how pirate negatives and bonuses work and/or cancel each other out.
Other than that, there's a slight learning curve to figure out what continents are important to control and make sure your enemy doesn't control in two team games, but once you have that, it's a fun one to learn and master
Most of my experience with this board was for a tourney, and it plays very well for one on one teams. I do agree to previous comments on needing more entrances for center castle, as this is a critical stronghold, specially for multiplayer games
Did not enjoy the gameplay too much, and don't like the board visually. However, it is a unique concept, and I may revise my opinion of it with more games