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designer_tutorials:tutorials:factories:factories [2013/08/16 13:14] M57 [Making Factories More Powerful] |
designer_tutorials:tutorials:factories:factories [2013/10/26 09:33] 127.0.0.1 external edit |
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- | ====== | + | ====== Factories ======= |
===== The Basics ===== | ===== The Basics ===== | ||
- | Factories are an incredibly powerful | + | Factories are an incredibly powerful feature |
**__A Factory is nothing more than a special type of continental bonus.__** | **__A Factory is nothing more than a special type of continental bonus.__** | ||
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The ' | The ' | ||
- | A Factory is created by first assigning it **members** just like a standard continent, but instead of giving bonus units to the player to place anywhere they want, __the factory places bonus units on the board at a pre-determined location__. | + | A Factory is created by first assigning it **members** just like a standard continent, but instead of giving bonus units to the player to place anywhere they want, __the factory places bonus units on the board at a pre-determined location__. Put another way, a factory is a continental bonus that doesn' |
- | Put another way, a factory is a continental bonus that doesn' | + | Key terms: |
**Member** -- The territory or territories that must be held by the player in order for the factory to be called. Members are more commonly known as " | **Member** -- The territory or territories that must be held by the player in order for the factory to be called. Members are more commonly known as " | ||
**Factory** -- The target of the allocated continental bonus. A factory can only be a single territory. | **Factory** -- The target of the allocated continental bonus. A factory can only be a single territory. | ||
- | + | ===== Making | |
- | ===== Making | + | |
Normally, units would be put on the factory (the target territory) if the player already owns it (see: Standard Factory), but the WarGear Designer offers designers a powerful and versatile palette of factory types. | Normally, units would be put on the factory (the target territory) if the player already owns it (see: Standard Factory), but the WarGear Designer offers designers a powerful and versatile palette of factory types. | ||
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- | **AutoCapture Factory** -- Assigns the territory to the player and adds units. AutoCapture Factories ignore who owns the factory territory. No matter who owns it, ownership is transferred to the player who owns the continent at the beginning of their turn. If the player didn't hold that territory originally, units in that territory are reduced to 0, and the continent bonus is placed in that factory. | + | **AutoCapture Factory** -- Assigns the territory to the player and adds units. AutoCapture Factories ignore who owns the factory territory. No matter who owns it, ownership is transferred to the player who owns the continent at the beginning of their turn. |
**Universal Factory** -- Adds units to territory no matter who owns it. Ownership is retained by the original holder of the territory. All Universal Factories check to see who owns the factory, then places the continent bonus in that factory, and the player who owned the factory gets the bonus and retains ownership of that factory. | **Universal Factory** -- Adds units to territory no matter who owns it. Ownership is retained by the original holder of the territory. All Universal Factories check to see who owns the factory, then places the continent bonus in that factory, and the player who owned the factory gets the bonus and retains ownership of that factory. | ||
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**Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral | **Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral | ||
+ | **AutoNeutral** -- Converts target territory to Neutral and adds further units as Neutrals | ||
+ | |||
+ | **AutoNeutralReset** Converts target territory to Neutral, resets to zero units and then adds further units as Neutrals | ||
==== Factory Activation Chart ==== | ==== Factory Activation Chart ==== | ||
| ^ Player owns Factory | | ^ Player owns Factory | ||
^ Standard | ^ Standard | ||
- | ^ AutoCapture | + | ^ AutoCapture |
^ Universal | ^ Universal | ||
^ Universal -N | Yes | ^ Universal -N | Yes | ||
^ Universal +N | No | No | ^ Universal +N | No | No | ||
- | ^ AutoNeutral | + | ^ AutoNeutral |
+ | ^ AutoNeutralReset | ||
+ | |||
+ | Factories that change the ownership of the target territory (AutoCapture and AutoNeutral) execute in a loop in order of alphanumeric factory name. | ||
+ | |||
+ | ==== Caps ==== | ||
+ | |||
+ | Factories have an optional unit cap setting. If the number of units on the factory equals or exceeds the specified cap, the factory will not produce any further units. | ||
==== But There' | ==== But There' | ||
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* Peru has been selected as the **factory** - the target of the bonus. | * Peru has been selected as the **factory** - the target of the bonus. | ||
* The factory type is **Universal**, | * The factory type is **Universal**, | ||
- | * A negative bonus has been assigned. If at the beginning of any player' | + | * A negative bonus has been assigned. If at the beginning of any player' |
===== Harnessing the Power of Factories ===== | ===== Harnessing the Power of Factories ===== |