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designer_tutorials:tutorials:factories:factories [2013/09/08 08:53] M57 [Factory Activation Chart] |
designer_tutorials:tutorials:factories:factories [2013/09/21 06:41] M57 [Understanding Factories] |
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- | ====== | + | ====== Factories ======= |
===== The Basics ===== | ===== The Basics ===== | ||
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- | **AutoCapture Factory** -- Assigns the territory to the player and adds units. AutoCapture Factories ignore who owns the factory territory. No matter who owns it, ownership is transferred to the player who owns the continent at the beginning of their turn. If the player didn't hold that territory originally, units in that territory are reduced to 0, and the continent bonus is placed in that factory. | + | **AutoCapture Factory** -- Assigns the territory to the player and adds units. AutoCapture Factories ignore who owns the factory territory. No matter who owns it, ownership is transferred to the player who owns the continent at the beginning of their turn. |
**Universal Factory** -- Adds units to territory no matter who owns it. Ownership is retained by the original holder of the territory. All Universal Factories check to see who owns the factory, then places the continent bonus in that factory, and the player who owned the factory gets the bonus and retains ownership of that factory. | **Universal Factory** -- Adds units to territory no matter who owns it. Ownership is retained by the original holder of the territory. All Universal Factories check to see who owns the factory, then places the continent bonus in that factory, and the player who owned the factory gets the bonus and retains ownership of that factory. | ||
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**Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral | **Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral | ||
+ | **AutoNeutral** -- Converts target territory to Neutral and adds further units as Neutrals | ||
+ | |||
+ | **AutoNeutralReset** Converts target territory to Neutral, resets to zero units and then adds further units as Neutrals | ||
==== Factory Activation Chart ==== | ==== Factory Activation Chart ==== | ||
| ^ Player owns Factory | | ^ Player owns Factory | ||
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^ Universal -N | Yes | ^ Universal -N | Yes | ||
^ Universal +N | No | No | ^ Universal +N | No | No | ||
- | ^ AutoNeutral | + | ^ AutoNeutral |
+ | ^ AutoNeutralReset | ||
+ | |||
+ | Factories that change the ownership of the target territory (AutoCapture and AutoNeutral) execute in a loop in order of alphanumeric factory name. | ||
+ | |||
+ | ==== Caps ==== | ||
+ | |||
+ | Factories have an optional unit cap setting. If the number of units on the factory equals or exceeds the specified cap, the factory will not produce any further units. | ||
==== But There' | ==== But There' | ||