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designer_tutorials:tutorials:factories:factories [2013/09/08 08:54] M57 [Making The Factory More Powerful] |
designer_tutorials:tutorials:factories:factories [2013/09/21 06:41] M57 [Understanding Factories] |
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- | ====== | + | ====== Factories ======= |
===== The Basics ===== | ===== The Basics ===== | ||
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**Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral | **Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral | ||
+ | **AutoNeutral** -- Converts target territory to Neutral and adds further units as Neutrals | ||
+ | |||
+ | **AutoNeutralReset** Converts target territory to Neutral, resets to zero units and then adds further units as Neutrals | ||
==== Factory Activation Chart ==== | ==== Factory Activation Chart ==== | ||
| ^ Player owns Factory | | ^ Player owns Factory | ||
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^ Universal -N | Yes | ^ Universal -N | Yes | ||
^ Universal +N | No | No | ^ Universal +N | No | No | ||
- | ^ AutoNeutral | + | ^ AutoNeutral |
+ | ^ AutoNeutralReset | ||
+ | |||
+ | Factories that change the ownership of the target territory (AutoCapture and AutoNeutral) execute in a loop in order of alphanumeric factory name. | ||
+ | |||
+ | ==== Caps ==== | ||
+ | |||
+ | Factories have an optional unit cap setting. If the number of units on the factory equals or exceeds the specified cap, the factory will not produce any further units. | ||
==== But There' | ==== But There' | ||