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designer_tutorials:tutorials:factories:factories [2013/09/21 06:36]
M57 [Factory Activation Chart]
designer_tutorials:tutorials:factories:factories [2013/10/26 09:33]
127.0.0.1 external edit
Line 1: Line 1:
-====== Understanding Factories =======+====== Factories =======
  
 ===== The Basics ===== ===== The Basics =====
Line 36: Line 36:
 **Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral **Universal Factory +N** -- As above, but adds units to territory ONLY if it is occupied by Neutral
  
 +**AutoNeutral** -- Converts target territory to Neutral and adds further units as Neutrals
 +
 +**AutoNeutralReset** Converts target territory to Neutral, resets to zero units and then adds further units as Neutrals
 ==== Factory Activation Chart ==== ==== Factory Activation Chart ====
 |              ^  Player owns Factory    Someone else owns Factory                        ^  Neutral owns Factory                            ^ |              ^  Player owns Factory    Someone else owns Factory                        ^  Neutral owns Factory                            ^
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 ^ Universal -N |  Yes                    Yes                                              |  No                                              | ^ Universal -N |  Yes                    Yes                                              |  No                                              |
 ^ Universal +N |  No                    |  No                                                Yes                                             | ^ Universal +N |  No                    |  No                                                Yes                                             |
-^ AutoNeutral  |  Yes                    Yes -  |  NA - it's already neutral  |+^ AutoNeutral  |  Yes                    Yes   |  NA it's already neutral 
 +^ AutoNeutralReset  |  Yes                    Yes   |  NA - it's already neutral  | 
 + 
 +Factories that change the ownership of the target territory (AutoCapture and AutoNeutral) execute in a loop in order of alphanumeric factory name. 
 ==== Caps ==== ==== Caps ====
  
 Factories have an optional unit cap setting. If the number of units on the factory equals or exceeds the specified cap, the factory will not produce any further units. Factories have an optional unit cap setting. If the number of units on the factory equals or exceeds the specified cap, the factory will not produce any further units.
- 
  
 ==== But There's More - Negative Factories ==== ==== But There's More - Negative Factories ====
designer_tutorials/tutorials/factories/factories.txt · Last modified: 2018/02/15 22:54 by redshift