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designer_workshop:making_your_first_board [2014/04/03 23:39] weathertop updated wording; added links |
designer_workshop:making_your_first_board [2014/04/03 23:44] weathertop |
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*Avoid making boards that could be seen as being too close, or too redundant, to those already in the inventory of live boards available. The standards for bringing in a board which could be seen as too close to another one will be very high in order to justify its inclusion . | *Avoid making boards that could be seen as being too close, or too redundant, to those already in the inventory of live boards available. The standards for bringing in a board which could be seen as too close to another one will be very high in order to justify its inclusion . | ||
- | *Your map should have textured | + | *Your map should have varied facets of game-play. For a standard Risk-style map, this means a reasonable assortment of choke-points or dice mods, or some other features that give the game interest. |
*Your map size should not be too large - players don't like to have to scroll from the map to the play buttons and back all the time. Again this is a guideline, not a rule. However, if your board is larger than the average screen, be prepared to justify your reasoning behind it. | *Your map size should not be too large - players don't like to have to scroll from the map to the play buttons and back all the time. Again this is a guideline, not a rule. However, if your board is larger than the average screen, be prepared to justify your reasoning behind it. | ||
*Your territories should not be too small - this is obvious, but it should be considered very early in the process. | *Your territories should not be too small - this is obvious, but it should be considered very early in the process. |