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designer_workshop:making_your_first_board [2014/04/03 23:44] weathertop |
designer_workshop:making_your_first_board [2014/04/26 06:00] M57 [The Evolving Review Process] |
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It is hoped that active discussion in Dev games alongside other activity on the board' | It is hoped that active discussion in Dev games alongside other activity on the board' | ||
- | **Bottom Line**: | + | **Bottom Line**: |
===== Keep It Simple ===== | ===== Keep It Simple ===== | ||
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You will need a good image editor that supports layers and can make images with transparency. Simple editors like MS Paint will not do the trick. | You will need a good image editor that supports layers and can make images with transparency. Simple editors like MS Paint will not do the trick. | ||
- | Many of the designers on this site that have PCs use professional or semi-professional image editors that support " | + | Many of the designers on this site use professional or semi-professional image editors that support " |
Paint.net is a very popular PC based editor with a number of WarGear designers, and it's free! Another option is the open-source Graphic Image Manipulation Program (GIMP) which roughly parallels Photoshop in tools and features. | Paint.net is a very popular PC based editor with a number of WarGear designers, and it's free! Another option is the open-source Graphic Image Manipulation Program (GIMP) which roughly parallels Photoshop in tools and features. | ||
Mac users should easily be able to find inexpensive but powerful editors like Acorn that will do the trick. | Mac users should easily be able to find inexpensive but powerful editors like Acorn that will do the trick. | ||
- | For more on-site | + | For more information on choosing an editor/ |
If you think you're about ready to take the plunge, make sure you visit [[Designer Tutorials: | If you think you're about ready to take the plunge, make sure you visit [[Designer Tutorials: | ||
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{{ http:// | {{ http:// | ||
- | It's generally more work to create a Fill Mode design as you will need to carefully draw each territory boundary to ensure that it is cleanly delineated but the overall effect is often visually superior. Be careful when using dithering on the lines that make up your borders as this can lead to a messy effect when the territory is flood filled. For more information on borders and anti-aliasing, | + | It's generally more work to create a Fill Mode design as you will need to carefully draw each territory boundary to ensure that it is cleanly delineated but the overall effect is often visually superior. Be careful when using dithering on the lines that make up your borders as this can lead to a messy effect when the territory is flood filled. For more information on borders and anti-aliasing, |
====Creating a Board==== | ====Creating a Board==== | ||