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general:dice_probabilities [2013/08/25 12:09] M57 |
general:dice_probabilities [2013/08/26 23:17] Kjeld |
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The easiest way to understand SimulGear is to imagine that it rolls one 100-sided dice for each attacker and defender. | The easiest way to understand SimulGear is to imagine that it rolls one 100-sided dice for each attacker and defender. | ||
+ | Each border is assigned an Attacker and Defender Percentage. | ||
- | | + | **Attacker Percentage** - For each attacker dice rolled above the //Attacker |
- | For example, if Attack is set to 60% and Defend is set to 75%, if an order is for Attack 10 units to territory with Defender of 10 units, then the system rolls ten (10) 100 sided dice for the Attack and for every dice that is 40 or greater will kill one Defender | + | |
- | ..the above sentences are very difficult to understand. | + | |
- | > | + | Example: The border between two territories is set to 60% for Attacker and 75% for Defender. 10 units Attack to a territory with 8 units defending. |
- | >Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/ | + | * Ten (10) 100-sided dice are rolled for the Attacker. For every dice that is 40 or greater, one Defending unit is killed. |
+ | * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. (100 - 75% = 25) | ||
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+ | It is // | ||
The final note is important to keep in mind, as multiplying the number of attacking units by the Attack % will give you only an //expected value// (EV) for how many defending units you would eliminate. The EV tells you the average of all the attack outcomes if you replicated this attack thousands of times. The EV is useful for making a quick estimation of how many units you will need, at minimum, on a given attack or defense. However, | The final note is important to keep in mind, as multiplying the number of attacking units by the Attack % will give you only an //expected value// (EV) for how many defending units you would eliminate. The EV tells you the average of all the attack outcomes if you replicated this attack thousands of times. The EV is useful for making a quick estimation of how many units you will need, at minimum, on a given attack or defense. However, |