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general:dice_probabilities [2013/08/25 12:09] M57 |
general:dice_probabilities [2013/08/25 12:22] M57 |
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The easiest way to understand SimulGear is to imagine that it rolls one 100-sided dice for each attacker and defender. | The easiest way to understand SimulGear is to imagine that it rolls one 100-sided dice for each attacker and defender. | ||
+ | Each border is assigned an Attacker and Defender Percentage. | ||
- | **Attack Dice** - For each attacker dice rolled above the Attacker | + | **Attacker Percentage** - For each attacker dice rolled above the //Attacker |
- | For example, if Attack | + | |
- | ..the above sentences are very difficult to understand. | + | |
+ | Example: The border between two territories | ||
+ | * Ten (10) 100-sided dice are rolled | ||
+ | * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. (100 - 75% = 25) | ||
> | > |