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general:dice_probabilities

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general:dice_probabilities [2013/08/25 12:20]
M57
general:dice_probabilities [2013/08/25 12:26]
M57
Line 17: Line 17:
  **Defender Percentage** - For each defender dice rolled above the //Defender Percentage//, one attacker is killed.   **Defender Percentage** - For each defender dice rolled above the //Defender Percentage//, one attacker is killed. 
  
-Example: The border between two territories is set to 60% for Attacker and 75% for Defender.+Example: The border between two territories is set to 60% for Attacker and 75% for Defender. 10 units Attack to a territory with 8 units defending. 
 +  * Ten (10) 100-sided dice are rolled for the Attacker. For every dice that is 40 or greater, one Defending unit is killed.  (100 - 60% = 40) 
 +  * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. (100 - 75% = 25)
  
-  * 10 units Attack to a territory with 8 units defending. 
-  * Ten (10) 100-sided dice are rolled for the Attacker. For every dice that is 40 or greater, one Defender unit is killed.  100 - 60% = 40 
-  * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. 100 - 75 = 25 
  
-> 
 >Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/Defender could actually kill anywhere from 0-100% depending on the outcome of the dice rolls. >Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/Defender could actually kill anywhere from 0-100% depending on the outcome of the dice rolls.
  
general/dice_probabilities.txt · Last modified: 2013/10/26 09:33 (external edit)