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general:dice_probabilities [2013/08/25 12:20] M57 |
general:dice_probabilities [2013/08/25 12:26] M57 |
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- | Example: The border between two territories is set to 60% for Attacker and 75% for Defender. | + | Example: The border between two territories is set to 60% for Attacker and 75% for Defender. |
+ | * Ten (10) 100-sided dice are rolled for the Attacker. For every dice that is 40 or greater, one Defending unit is killed. | ||
+ | * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. (100 - 75% = 25) | ||
- | * 10 units Attack to a territory with 8 units defending. | ||
- | * Ten (10) 100-sided dice are rolled for the Attacker. For every dice that is 40 or greater, one Defender unit is killed. | ||
- | * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. 100 - 75 = 25 | ||
- | > | ||
>Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/ | >Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/ | ||