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- | ====== Factories ======= | ||
- | ===== The Basics ===== | ||
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- | A Factory is nothing more than a special type of continental bonus. | ||
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- | The ' | ||
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- | A Factory is created by first assigning it **members** just like a standard continent, but instead of giving its continental bonus units to the player to place anywhere they want, the factory **places** those bonus units on the board at a pre-determined location. | ||
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- | Put another way, a factory is a continental bonus that doesn' | ||
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- | For Purposes of the WarGear Designer, the following terms are defined: | ||
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- | **Member** -- The territory or territories that must be held by the player in order for the factory to be called. Members are more commonly known as " | ||
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- | **Factory** -- The target of the allocated continental bonus. A factory can only be a single territory. | ||
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- | ==== Making Factories More Powerful ==== | ||
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- | Obviously, a standard factory would only put units on the factory (the target territory) if the player already owns it, but the WarGear Designer offers designers a powerful and versatile palette of factory types. | ||
- | For instance, if the designer not only wants the bonus to apply even if the player doesn' | ||
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- | The list and chart below show the range of different continental bonus types (factories) that can be specified by the designer. | ||
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- | **Default** -- The standard continental bonus that we all know and love - it puts units " | ||
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- | **Standard Factory** -- specifies where the bonus goes and adds the bonus units to the territory ONLY if the player owns the territory | ||
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- | **AutoCapture Factory** -- assigns the territory to the player and adds units | ||
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- | **Universal Factory** -- adds units to territory no matter who owns it | ||
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- | **Universal Factory -N** -- adds units to territory only if it is NOT occupied by Neutral | ||
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- | **Universal Factory +N** -- adds units to territory ONLY if it is occupied by Neutral | ||
- | ==== Factory Activation Chart ==== | ||
- | | ^ Player owns Factory | ||
- | ^ Standard | ||
- | ^ AutoCapture | ||
- | ^ Universal | ||
- | ^ Universal -N | Yes | ||
- | ^ Universal +N | No | No | Yes | | ||
- | ^ AutoNeutral (// | ||
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- | ==== But There' | ||
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- | Not only can factories put units on a territory, but they can also take them away. Factories can be assigned negative bonus values. | ||
- | ==== Example ==== | ||
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- | {{: | ||
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- | In the above screen shot from the Designer | ||
- | *Iceland, Scandinavia and UKraine have been selected as members of a continent named " | ||
- | *Peru has been selected as the **factory**, | ||
- | *The factory is **Universal**, | ||
- | *If at the beginning of any players turn, they hold the the members of the continent " | ||
- | ===== Harnessing the Power of Factories ===== |