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designer_tutorials:tutorials:factories:starting_bonus_schematics

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Starting Bonus Schematics


Setting the starting bonus in the Colors Tab to non-default, causes the factories to not work in the first turn of the players with such setting. If this is a problem to your board, some solutions with factories are presented. In addition, using factories will also allow you to extend the starting bonus to more than one turn.

Same Bonus For All Players

Here, n represents the maximum number of players allowed by the board. Each territory must be allocated to a different seat in the Setup of the Designer or in the XML of the board. These territories are unconnected to the playboard and hidden from view - refer to Off Board Sandbox for instructions.

Regardless of the type of allocation (random or locked to seat or color), each player will get one of these territories at the start of the game. If the game is set by less players than the maximum allowed by the board, then some of these territories will go to Neutral and their factories will be silent for the entirety of the game.

As the schematic shows, at the start of each player's turn, the territory allocated to him will trigger a factory that gives the player an X amount of reserve units. In alternative, the factory can be directed to a territory in the playboard if the designer desires, and makes sure it will be owned by the intended player at the start of his first turn - multiple factories targeting multiple territories are also a possibility.

In addition, the hidden territory self neutralises itself with an AutoNeutral factory and all his factories will be silent for the rest of the game. This method works for any Abandonment and Neutral Reversion setting (check Rules).

For the sake of simplicity, in the following schematics, it will be assumed that each territory has at least one bonus giving factory and a self neutralising factory.

Extending the Bonus for Several Turns

To extend the bonus for m+1 turns, create m rows of territories similar to the first one - the only difference is that these territories are initially set to Neutral.

Link the territories with AutoCapture factories as shown in the schematic and the rows will be sequentially activated for the set amount of turns. The bonus given by each row can be different if desired.

Specific Bonus to Each Player

designer_tutorials/tutorials/factories/starting_bonus_schematics.1490739297.txt.gz · Last modified: 2017/03/28 18:14 by redshift