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designer_workshops_and_tutorials:by_topic:factories:factories

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Factories

The Basics

A Factory is nothing more than a special type of continental bonus.

The 'Standard/Default' continents that we are all familiar with have assigned “members” (e.g. Brazil, Peru, Venezuela, Argentina), which give bonus units to the player who owns the continent at the beginning of their turn, and let's them “place” (the factory part) those bonus units on the board.

A Factory is created by first assigning it members just like a standard continent, but instead of giving its continental bonus units to the player to place anywhere they want, the factory places those bonus units on the board at a pre-determined location.

Put another way, a factory is a continental bonus that doesn't let the player decide where the bonus units go.

For Purposes of the WarGear Designer, the following terms are defined:

Member – The territory or territories that must be held by the player in order for the factory to be called. Members are more commonly known as “continents.”

Factory – The target of the allocated continental bonus. A factory can only be a single territory.

Making Factories More Powerful

Obviously, a standard factory would only put units on the factory (the target territory) if the player already owns it, but the WarGear Designer offers designers a powerful and versatile palette of factory types. For instance, if the designer not only wants the bonus to apply even if the player doesn't own the target territory, AND he also wants that enemy or neutral territory to be re-assigned to the player who holds the continent's members, he can use an “AutoCapture” factory.

The list and chart below show the range of different continental bonus types (factories) that can be specified by the designer.

Default – The standard continental bonus that we all know and love - it puts units “in-hand,” which players can place on the board anywhere they want.

Standard Factory – specifies where the bonus goes and adds the bonus units to the territory ONLY if the player owns the territory

AutoCapture Factory – assigns the territory to the player and adds units

Universal Factory – adds units to territory no matter who owns it

Universal Factory -N – adds units to territory only if it is NOT occupied by Neutral

Universal Factory +N – adds units to territory ONLY if it is occupied by Neutral

Factory Activation Chart

Player owns Factory Someone else owns Factory Neutral owns Factory
Standard Yes No No
AutoCapture Yes Yes - captures and reinitializes with 0 units Yes - captures and reinitializes with 0 units
Universal Yes Yes Yes
Universal -N Yes Yes No
Universal +N No No Yes
AutoNeutral (proposed) Yes - The territory turns neutral Yes - The territory turns neutral Duh - it's already neutral

But There's More - Negative Factories

Not only can factories put units on a territory, but they can also take them away. Factories can be assigned negative bonus values.

Example

In the above screen shot taken from the Designer..

  • Iceland, Scandinavia and UKraine have been selected as the members of a continent named “Trifecta.”
  • Peru has been selected as the factory, or target of the bonus.
  • The factory is Universal, so it doesn't matter who occupies Peru.
  • If at the beginning of any players turn, if they hold the the members of the continent “Trifecta, 2 units will be taken off the factory (Peru).

Harnessing the Power of Factories

designer_workshops_and_tutorials/by_topic/factories/factories.1376077420.txt.gz · Last modified: 2013/10/26 09:33 (external edit)