Virginia: March 29 – April 9, 1865
His supply lines cut by the Union army’s siege, General Lee was forced to flee Petersburg. Unfortunately, Union forces destroyed waiting trains filled with supplies at Appomattox. Lee’s last chance was to win one last battle at Appomattox Station, which he hoped would enable him to resupply his troops at Lynchburg. Maj. Gen. John Gibbon’s infantry corps travelled 30 miles in 21 hours, arriving just in time to support Sheridan’s cavalry – the only force standing between Lee and Lynchburg.
Attack dice pre-set at 9s v 7s, but if you defend from a named location, dice are 9s v 9sAbandon is on and territories revert to neutral after each turn3 Fortifies to any connected territoryAll courthouses can see each other (fog is lifted)Train stations can see adjacent train stationsReturn to attack from fortify enabled1 army bonus per turn (start by placing it on your flag)Flags attack and fortify to specific Court Houses as specified on the map1 army limit per territory (except your flag, which holds 2 - use it or lose it)Flags are capitals; capture your opponent's flag to winFlags defend with 0 sided dice
Play is a delicate balance of attacking and fortifying such that you keep supply-lines open to your front lines. If your forward units become stranded, taking the Prince Edward Court House can potentially save the day since it then becomes a source of fresh armies.
Sage Advice:
This game is all about keeping supply lines running, so make sure you leave a trail of armies from your forward armies back to at least one of the Courthouses, because abandon is ON!
Generally speaking you attack until you lose, then you use your fortifies to bring armies to the front. Then attack again. Then use your remaining fortifies to shore up your supply-lines.
Because fortifies emanate from courthouses, you can see that getting your hands on Prince Edward is special, ..though not necessary.
At some point, it may become too tempting to break with your supply line and make a run for Appomattox. The flags are defenseless.
Don’t get discouraged. It is VERY easy to make dunderhead moves in this game. Your opponent is probably doing it too.
The most common mistake people make is to forget to fortify with the army they placed on their flag at the beginning of their turn. Use it or lose it.
Often you're still in the game when you think you’re WAY behind. Yes, losing three in a row takes an appreciable toll on your forces and strains your supply lines, but believe me, the other guy may be in just as bad a condition.
Even if your opponent seems to have the upper hand and looks to be closer to Appo than you, remember, he has to fight his way there. He's doing all the work and you can follow his trail and take no casualties. ..and/or cut his supply lines.