|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Red |
|
|
27 |
Default |
2 |
Green |
|
|
27 |
Default |
3 |
Blue |
|
|
28 |
Default |
4 |
Orange |
|
|
28 |
Default |
5 |
Purple |
|
|
29 |
Default |
6 |
Cyan |
|
|
29 |
Default |
7 |
Lime |
|
|
30 |
Default |
8 |
Pink |
|
|
30 |
Default |
9 |
Yellow |
|
|
0 |
Default |
10 |
Navy |
|
|
0 |
Default |
11 |
Brown |
|
|
0 |
Default |
12 |
Violet |
|
|
0 |
Default |
13 |
Khaki |
|
|
0 |
Default |
14 |
SkyBlue |
|
|
0 |
Default |
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 5 | Multiple attacks | On | Allow fortification | Connected | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Immediately | Fog type | Medium | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | On | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 8,9,10,11,12,13,14,15,16,17,18 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 5 | Minimum bonus units per turn | 3 | Elimination bonus | 10 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Seat | Allow seat selection | Off | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | | Allow players to choose seats / teams | Off |
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