|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Russia |
Allies |
ABC |
0 |
Default |
2 |
Germany |
Axis |
ABC |
0 |
Default |
3 |
Great Britain |
Allies |
ABC |
0 |
Default |
4 |
Japan |
Axis |
ABC |
0 |
Default |
5 |
USA |
Allies |
ABC |
0 |
Default |
Gameplay Settings
Gameplay Type | SimulGear | Allow reinforcement moves before attack moves | Unlimited | Allow reinforced units to attack in the same round | Off | Allow order overloading | Off | Allow unit pumping | On | Maximum number of orders allowed per turn | Unlimited | Turn Order | Seat order | Allow fortification | Bordered | Allow abandonment of territories | On | Abandoned territories revert to neutral | Never | Fog type | None | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Teamplay Only | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | Unlimited | Card values | 5,5,5,5,5,5,5,5,5,5,5 | Must capture non-empty territory to earn card | Off | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | Disabled | Minimum bonus units per turn | 0 | Elimination bonus | 0 | Capturing of reserves on elimination | On | Maximum reserve units | Unlimited | Maximum units per territory | Unlimited | Auto Assign Factories | Off | Chance of an attacker killing a defender | 75 | Chance of a defender killing an attacker | 85 | Fatigue: Chance of Attack success drops by | 0% per 1 turns |
Initial Setup
Initial setup | Setup based | Lock seat colors | On | Lock seat order | On | Lock starting bonus to: | Color | Allow seat selection | Teams | Number of units per Territory | 0 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | None | Neutral Factories | | Use team names defined in Colors | On | Allow players to choose seats / teams | Teams |
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