Played this board a lot. Good fun, especially since it does not allow you to just occupy chokepoints and build up. There are just too many borders! (which is a good thing :-)
Wonderful map to play, specially on a foggy version of it. It also works pretty well on Non-Foggy scenarios but theres far too many chokepoints on this map so there usually is too much stalling scenarios on big boards.
The borders could use a little more precision on which province is it going, such as the Leinster - Western England border, but i enjoyed it nonetheless.
Scenario 5 is the best scenario of the bunch, because it rewards more aggressive gameplay over a defensive one overtime.
A good map overall. A bit educational as well. Makes you learn the names of European regions. I however have some remarks on their naming:
1) Spotted two territories unnamed - T88 & T106, in Prussia and Anatolia respectively.
2) Spelling mistakes - Carelia (should be Karelia), Fex (should be Fez in Morocco), Oran2 (probably a technical - forgot to remove the number), Schleswigholstein (should be hyphenated Schleswig-Holstein).
3) I recommend renaming Constantinople to Thrace - a historical region that corresponds exactly to that area. It is divided into three parts - Eastern (Turkey), Western (Greece), and Upper (Bulgaria).
4) Also recommend using the Medieval Byzantine or Antiquity names for the regions in Anatolia, in concordance with Morea for Peloponnese.
5) Tunisia and Tunis are a bit misleading. Should probably change one of them to avoid confusion.
I've only played one game on this board, but did not enjoy it too much. So far my experience with European maps is that they tend to encourage players into making alliances given how open the territories are, and how difficult it is to protect your many borders.
I'm a fan of big player continent maps and I like this one more than the other europe map. I feel the borders are well placed to eventually hold a strategic block of countries.
I also like the abandon on game setting.
I have changed my mind on the low rotating card scale. I think it works well for foggy games.
The island borders are still a little strange to me.
I love big boards with lots of options/strategies. This game s works best in fog. This is s duplicate bard from the Domination site, so I'm really familiar with it. I agree with Abishai - having Corsica and Sardinia not connected, doesn't make sense. Also, I really don't like the card bonuses. I'm not clear of the purpose of dropping down to 5 after hitting 30. In my opinion, it is just an unnecessary twist that just prolongs the game.