Tower Defense
Setup
Tower Defense is a 4 player, medium fog map. The map contains 5 camps - 4 along the edges of the map and 1 camp in the middle. Players accumulate bonuses by capturing Gold Mines (see below for more details on Gold Mines). There is no per territory bonus or minimum bonus, so if you do not control any Gold Mines at the start of your turn, then you will not receive a bonus for that turn. Players start the game in one of the camps along the edge of the map and with 2 Gold Mines: a +5 bonus Mine (with 1 unit) and a +2 bonus Mine (with 1 unit). Players also start with the territory outside the +5 Mine (with 4 units). All other territories are neutral. Please check the Starting Scenario tab for starting unit counts.
Gold Mines
Gold Mines provide 3 bonus levels: +2, +5, and +8. Each Gold Mine contains a number in the top right corner that indicates the bonus for that Mine. Attacks to and from Gold Mines can only be made as indicated by the arrows on the Mine. There is a 5 unit max for each mine. Note that the +8 Gold Mines start out with 8 neutrals; however, once captured, will hold only 5 units.
Towers
Towers provide a nice attack and defense bonus to help you keep enemy invaders from raiding your camp. On the flip side, a captured tower can be used to launch assaults into another player's camp. There are two types of towers.
Normal Towers
Normal Towers attack with +2 and defend with +1. A Normal Tower can attack up to 2 territories in any direction or up to 3 territories in a straight line. Normal Towers cannot attack Gold Mines and can hold up to 8 units.
Lookout Towers
Lookout Towers have the same attack/defense/range as a Normal Tower. In addition, the N. Lookout Tower can attack the McKinley and Fuji camps (including Towers and Caves). The S. Lookout Tower can attack the Vesuvius and Everest camps. Attacks into camps are at +0 attack instead of +2 attack. Lookout Towers can view all mines within the camps but cannot attack. Lookout Towers can hold up to 3 units.
Caves
All Cave entrances can attack each other. Caves can be attacked by Towers that are within range.
Other
Three Fortify/Transfers per turn to bordered territories. Return to Attack from Fortify is allowed.