https://www.wargear.net/games/view/795373
Started dead last out of a field of 16. Total fog. Twice I was down to just 2 territories.
Post your best!
https://www.wargear.net/games/view/81352519
Down to 1 unit, and then won.
https://www.wargear.net/games/view/81365927
Down to 1 unit, and then won... a fogged, 16P game!
(Props to Chele Nica for alerting me to this astounding feat)
However, this is peculiar. When I just checked the game history, which jumped in at the end of my final turn, it said Erastus was already eliminated.
Stretching the definition a bit and reaching back a decade to pull this one from the memory banks.
https://www.wargear.net/games/view/315509" target="_blank"> https://www.wargear.net/games/view/315509
(1) I was losing this game from the very start because Blackdog was in the game. Everyone starts with an identical position, everyone has limited attacks. You make one single deviation from perfect play, and you lose. BlackDog knew how to play this game perfectly. It was like the fucking terminator chasing you through a hallway with no cover. At the time this was a newer board and after about 9 or 10 games played he had literally never lost on this board.
(2) BlackDog is playing book-perfect, the exact, apparently invincible opening procedure that had crushed every hapless opponent to face him so far. Meanwhile I went off-book almost immediately. To anyone watching, it would look like I had completely bungled the game by turn 2. Everyone else is getting big bonuses each turn, like +4, +8. I’ve barely got a toehold, am getting +1,+2. But guess what: this is a board with capitals, limited moves, and a central zone where powerful factories and one-way borders enable you to break other player bonuses. The only thing in the way of victory is a long run over territories than neutrals and careful counting across a wasteland. If I could arrive in the middle faster than other players, I could destroy their bonuses from afar. In other words:The enemy’s gate is down.
(3) The whole thing felt like flying down a trench in a single man fighter not quite sure you could bulls-eye that small vent at the end. I’m counting out the moves and leaving notes to myself estimating how many turns I have left before the Empire starts blowing up everything on the map.
(4) My wildcat strategy’s success was so unforeseen that BlackDog showed up in the chat to ask how it happened.
(5) The board designer shows up post-game to say he has changed the board in response to this strategy, which locks this game in as the single, glorious time that this was a viable gambit.
BTdubs wrote:Stretching the definition a bit and reaching back a decade to pull this one from the memory banks.
https://www.wargear.net/games/view/315509" target="_blank"> https://www.wargear.net/games/view/315509" target="_blank"> https://www.wargear.net/games/view/315509
(1) I was losing this game from the very start because Blackdog was in the game. Everyone starts with an identical position, everyone has limited attacks. You make one single deviation from perfect play, and you lose. BlackDog knew how to play this game perfectly. It was like the fucking terminator chasing you through a hallway with no cover. At the time this was a newer board and after about 9 or 10 games played he had literally never lost on this board.
(2) BlackDog is playing book-perfect, the exact, apparently invincible opening procedure that had crushed every hapless opponent to face him so far. Meanwhile I went off-book almost immediately. To anyone watching, it would look like I had completely bungled the game by turn 2. Everyone else is getting big bonuses each turn, like +4, +8. I’ve barely got a toehold, am getting +1,+2. But guess what: this is a board with capitals, limited moves, and a central zone where powerful factories and one-way borders enable you to break other player bonuses. The only thing in the way of victory is a long run over territories than neutrals and careful counting across a wasteland. If I could arrive in the middle faster than other players, I could destroy their bonuses from afar. In other words:The enemy’s gate is down.
(3) The whole thing felt like flying down a trench in a single man fighter not quite sure you could bulls-eye that small vent at the end. I’m counting out the moves and leaving notes to myself estimating how many turns I have left before the Empire starts blowing up everything on the map.
(4) My wildcat strategy’s success was so unforeseen that BlackDog showed up in the chat to ask how it happened.
(5) The board designer shows up post-game to say he has changed the board in response to this strategy, which locks this game in as the single, glorious time that this was a viable gambit.
Wow, nicely done BTdubs!
lx260: I've noticed the same thing when doing playback of games, the view shows an erroneous "status" for the players
Here's another game where a player came back from 1 single unit, in this case a 16-player Capital Crusade game won by U-555: https://www.wargear.net/games/view/528953
Good times!
I fondly recall a Battle For New York games where I came back from 1 unit.
https://www.wargear.net/games/player/549024
10 player, came back from having just 1 territory of 3 units.
Nice one!
this was hands-down my sickest come from behind win. both teammates eliminated in a 3v3. spent a while planning some nutty turns followed by good rolls. a great game!