Castle Duel Lite
This game is a strategy game for two players. It is called Castle Duel lite because it is meant to be the lite version of the Castle Duel Board I created first (will be open to the public at some point).
Starting Scenario
The game starts with two fledgling empires. On the left is the starting player who begins with 4 armies in their castle. On the right is the second player who begins with 5 armies in their castle. Both players castle walls start with 2 neutrals in them to offer some beginning defense.
Game Play
Each round, players are given 5 attacks and 3 fortifies.Return to attack from fortify is turned on.Abandonment is turned on (becomes neutral at the end of turn).Castle are capitals (If you lose the center of your castle, you lose the game).Fortification within connected component.Unmodified dice are 6 v 6.
Types of Territories
Farms are the only territories that give a bonus (+1). Farms cannot attack anywhere and can only fortify back and forth with the center of the castle.Swordsmen are the territories that your armies can occupy as you try to concur the land. They attack farms with 9 sided dice (+3).Archer Towers allow you to artillary attack (attack without gaining ownership) up to two squares away. They also grant vision of the surrounding landscape. They show territories that are three territories away and can attack territories adjacent to them with normal attacks.Castles are the capitals of both empires, defeating the king of the castle defeats their empire and ends the game.Castle Walls attack adjacent swordsman with 8 sided dice (+2) and defend against swordsman with 8 sided dice (+2). They also have can artillay attack two territories away with 8 sided dice (+2).
Good Luck concurring the land.
-Alpha