178 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Toaster
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 25th Oct 2010
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 75
Continents 34
Advanced Features Factories
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Blue Default Default
3 Green Default Default
4 Yellow Default Default
5 Purple Default Default
6 Orange Default Default
7 Black Default Default
8 Grey Default Default
9 Pink Default Default
10 Burgundy Default Default
11 Aqua Default Default
12 Beige Default Default
13 Navy Default Default
14 Forest Green Default Default
15 Brown Default Default

Board Description

This is definitely the furthest from your "standard" board that Wargear has ever seen so pay attention.

  • There are no dice; attackers and defenders kill 100%
  • One troop limit per territory.
  • The only bonus troops come from supply depots (colored dots) on major cities.
  • Sea Zones can attack each land territory they border as well as adjacent Sea Zones.
  • The supply depot territories you begin with (red dots) are Capitals, so don't lose them.
  • The gameplay is SimulGear.
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesDisabled
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost units on board goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOff
    Card CaptureOn
    Maximum number of cards allowed5
    Card values
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOff
    Maximum reserve units1
    Maximum units per territory1
    Auto Assign Factories
    Chance of an attacker killing a defender100
    Chance of a defender killing an attacker100
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %100
    Destroy unallocated CapitalsOff
    Number of units per Territory0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone