184 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: RiskyBack
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 30th Nov 2010
  • Release Date: n/a
  • Games Played: 12
  • #1:
  • #2:
  • #3:

Design Information
Territories 27
Continents 30
Advanced Features Artillery Borders
One-way Borders
 
Board Settings
Gameplay
Available Players
4
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Resistance
IS
Futile
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Borg Borg Default Default
2 Federation 1 Federation Default Default
3 Federation 2 Federation Default Default
4 Klingon Federation Default Default

Board Description

This map is based off of the Star Trek: The Next Generation episode "Best of Both Worlds" where The Borg attack Federation space. The Borg are headed for system 001, the Terran System (Earth) and the Federation has put together a fleet, with the Klingons, to head them off at Wolf 359.

This is a SimulGear game and the dice are set to A50 D60.

Abandon is turned ON but they do not revert until the end of the turn so (in theory) you should be able to put units back in if you attack with all, so be careful with your attacks so you don't abandon your territory on accident.

Reinforcing does NOT make those units available to attack the same turn, they will be available to defend that territory during that turn but not attack until the next set of orders. Remember, Reinforcing does not count towards fatigue so carefully consider the order in which your orders are given (awkward sentence, I know).

So here are the other important details:

Borders

  • Each Federation and Klingon Ship can attack the ships on either side with Default borders.
  • The Ships can attack any Power Distribution Node (PDN) and Attack Nodes on it's 3rd (outlined with the white dotted line) with Artillary borders so you can turn it neutral but not capture it.
  • The Borg Attack Nodes can attack any ship in it's third with an Artillery border.
  • The Power Distribution Nodes (PDN) can attack any other PDN on the Borg Cube and also the Attack Node on it's same side with regular borders.
  • The Attack Node can attack any PDN on it's same side.
  • Bonuses

  • Each Federation or Klingon Ship is worth +2
  • Controling the 3 ships in any 1/3 of the map is worth an additional +4
  • Each PDN is worth +1
  • Owning an enitre side of the Cube is worth an additional +5
  • There is no Per Territory Bonus
  • Minimum of 5 units per turn
  • Territories

  • All PDN's have a max of 20 units
  • Attack Nodes have a max of 50
  • Federation Ships have a max of 30
  • You CANNOT gain any new bonuses just recapture the ones you start with.

    Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesUnlimited
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOn
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost territories owned goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralEnd of Turn
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledTeamplay Only
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed8
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn5
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Chance of an attacker killing a defender50
    Chance of a defender killing an attacker60
    Fatigue: Chance of Attack success drops by0% per 5 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionSeats
    Number of units per Territory0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsSeats