Did not enjoy the gameplay too much, and don't like the board visually. However, it is a unique concept, and I may revise my opinion of it with more games
Interesting board. Not among the best Ozyman has made, one wonders a bit about "stranded" territories that can only attack at a disadvantage and the graphics could be improved upon, but it's a different take on a couple of things and so worth trying out. Maybe it's just what you're looking for.
Learn about capitals before playing this one, or you will die.
If you like seven kingdoms, or Of Kings And Men, you might like this one. On the down side, graphics are clumsy; on the up side, so are many of your fellow players.
The fact that capitals on the same continent can attack each other really matters, and the various dice bonuses also matter.
The thing I like about this board is that it plays differently than almost everything else; the bottlenecks are different, the bonuses are different, defensive placement actually requires you to think, and a blitzing attack is a big, unpredictable gamble. Rewards clever play, is utterly unforgiving on overreaching play.
If you get more than ten turns, somebody's doing it wrong.
Try it privately first with at least four players.
Decent attempt, subpar execution. Definite potential here but a couple major issues hold this board back.
One, the elephant in the room: Yes, this board is ugly as sin. No sense denying it.
Two, there are a couple instances of a capital/port combination that, once controlled, become extremely hard for other players to overcome. In fact in my observation, the added complexities to this board mostly serve to exacerbate existing imbalance in the basic board (although the added territories and bonuses do smooth things out quite a bit).
I would give this board 5.5 stars if i could. It's fun, looks good, nice idea. I enjoy it pretty well, but it feels kinda clunky to me. It's quite difficult to move from sea to land, so most people just try not too. This creates a problem for countries that are split up vs. those that are not (ex: Australia and SA which are both worth 2).
Not as bad looking as some put forth.
A nice twist on the classic world map board.
The more I play it the more I like how much you have to pay attention to the different factors and not play like a basic Risk game.