Zeldungeon
1v0 Dice, so attackers always win.
Total Fog, so you can't see $#!+.
+1 bonus for each hiding spot, so you better hide.
Torches provide vision of the floor, and sometimes of the lower floor, based on location.
There are no fortifies, so once a unit breaks off, it cannot rejoin another territory.
8 attacks per turn, 4 fortifies.
There are 50 neutrals in the center pot. First person to take this territory wins the game.
Dice vs the center pot are 6v6.