186 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 14th Dec 2010
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 140
Continents 39
Advanced Features Fortify Only Borders
One-way Borders
View Only Borders
Border Modifiers
Attack Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Capture Territory Entry Large Pot 2
2 Orange Default Capture Territory Entry Large Pot 2
3 Yellow Default Capture Territory Entry Large Pot 2
4 Green Default Capture Territory Entry Large Pot 2
5 Blue Default Capture Territory Entry Large Pot 2
6 Purple Default Capture Territory Entry Large Pot 2
7 Black Default Capture Territory Entry Large Pot 2
8 Grey Default Capture Territory Entry Large Pot 2
9 Brown Default Capture Territory Entry Large Pot 2
10 Pink Default Capture Territory Entry Large Pot 2
11 Lime Default Capture Territory Entry Large Pot 2
12 Cyan 0 Capture Territory Entry Large Pot 2

Board Description

Zeldungeon

1v0 Dice, so attackers always win.

Total Fog, so you can't see $#!+.

+1 bonus for each hiding spot, so you better hide.

Torches provide vision of the floor, and sometimes of the lower floor, based on location.

There are no fortifies, so once a unit breaks off, it cannot rejoin another territory.

8 attacks per turn, 4 fortifies.

There are 50 neutrals in the center pot. First person to take this territory wins the game.

Dice vs the center pot are 6v6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed8
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus1
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone