203 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 15th Dec 2010
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 231
Continents 5328
Advanced Features Fortify Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Thumper Default Default
2 Twister Default Default
3 Shadow Default Default
4 Warthog Default Default
5 Mr Grimm Default Default
6 Grasshopper Default Default
7 Crimson Fury Default Default
8 Axel Default Default
9 Spectre Default Default
10 Outlaw Default Default
11 Roadkill Default Default
12 Sweet Tooth Default Default

Board Description

TWISTED METAL

IMPORTANT

DO NOT divide your units into multiple territories on the map. You may own no more than 1 territory, or there will be consequences.

In this game each player selects a vehicle from the 12 options. Each vehicle has special statistics which will allow you to pick up different power-ups to aid your character on the board.

Each player may make 4 attacks and 1 fortify per turn in any order. Players get 0 units per turn to place.

If you begin your turn on a Power Up location, you will receive units in your vehical's reserves, located off the edge of the board. Each vehical will receive a different bonus for each power up. The statistics are listed below. Each power up will fill the respective territory.

From your reserves you may fortify to your vehical on the board once each turn. You may return to attack to use the weapons you have loaded, or prepare for attack with your health upgrade.

If your vehical is destroyed, you will lose a life and repsawn on the board. Each player has 3 lives before he is eliminated.

The game is played with abandon on, and empty territories revert to neutral when abandoned. Every territory on the map section of the board is a capital city, so if you no longer contain any territories on the map, you are eliminated from the game.

This game can be played with anywhere from 2-12 players, and teamplay is enabled. Both attack and defense dice are 8-sided. Below are the vehicle statistics and an explanation of the fortify only pick-up system.

Vehicle Statistics

Code Name Vehicle Color Missle Machine Gun Health Special

Thumper Magenta 5 8 5 2

Twister Yellow 5 5 3 7

Shadow Violet 5 2 7 6

Warthog Brown 4 4 8 4

Mr Grimm Red 6 4 2 8

Grasshopper Green 4 6 4 6

Crimson Fury Crimson 8 4 3 5

Axel Cyan 5 4 4 7

Spectre Blue 5 5 5 5

Outlaw Navy 3 6 5 6

Roadkill Gray 7 4 6 3

Sweet Tooth Pink 3 3 7 7

These numbers represent the maximum number of units that can be stored in the territories next to your vehicle. Each territory also begins with that number of units. These territories fortify to your vehical anywhere on the board, enabling you to power up your vehicle. Be careful not to divide your units into multiple territories, you must retain 1 territory at all times, or you will lose a life.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed4
Number of fortifies allowed1
Multiple attacksOff
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice7
Number of sides on Defender's Dice7

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats