175 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 2nd Feb 2011
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 18
Continents 2
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 3,3,3,3,3,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Fire
Ice
Lightning
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Fire Default Default
2 Ice 0 Default
3 Acid 0 Default
4 Lightning 0 Default
5 Healing 0 Default
6 Necromancy 0 Default

Board Description

Cumberdale's

Wizards Duel

Wizard's Duel Rules:

Each wizard must use their offensive spells (the column of four triangles pointing towards the enemy) to try and break the opponent's color corresponding defensive shields. Your blue attack goes to their blue shield.

A wizard can replenish their own shields, as an attack, or if they are not completely depleted, as a transfer. A wizard "replenishes" (attacks) his own spells and defenses quite easily, so if your opponent manges to take your wizard, it's pretty much game over....(unless, of course, you managed to snare their wizard around the same time, in which case you'll have switched sides!). An important note to remember is that each the spells and shields have a maximum total of 10 units. Each player gets three attacks, and three transfers before their opponents turn. Continuous attack is allowed but use it wisely as you may find your forces depleted quickly!

Enjoy,

Cumberdale

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,3,3,3,3,3,3,3,3,3,3
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone