Cumberdale's
Wizards Duel
Wizard's Duel Rules:
Each wizard must use their offensive spells (the column of four triangles pointing towards the enemy) to try and break the opponent's color corresponding defensive shields. Your blue attack goes to their blue shield.
A wizard can replenish their own shields, as an attack, or if they are not completely depleted, as a transfer. A wizard "replenishes" (attacks) his own spells and defenses quite easily, so if your opponent manges to take your wizard, it's pretty much game over....(unless, of course, you managed to snare their wizard around the same time, in which case you'll have switched sides!). An important note to remember is that each the spells and shields have a maximum total of 10 units. Each player gets three attacks, and three transfers before their opponents turn. Continuous attack is allowed but use it wisely as you may find your forces depleted quickly!
Enjoy,
Cumberdale