199 Open Daily games
3 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 19th Oct 2011
  • Release Date: n/a
  • Games Played: 1
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Design Information
Territories 514
Continents 3744
Advanced Features View Only Borders
One-way Borders
Artillery Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default Default
2 Orange 0 Default Default
3 Yellow 0 Default Default
4 Green 0 Default Default
5 Blue 0 Default Default
6 Purple 0 Default Default
7 Pink 0 Default Default
8 Cyan 0 Default Default
9 Lime 0 Default Default
10 Brown 0 Default Default
11 Black 0 Default Default
12 Grey 0 0 Default

Board Description

King of the Hill

Each player will control 1 unit at all times during this game. If that unit is lost, it will respawn at one of the spawn points on the board. Spawn points are the circle territories on the hex grid.

The object of the game is to score 5 points. To score a point you must own the active hill at the beginning of your turn. The hills are the larger territories marked by letters. On the top of the board you will be able to see which hill is active. Each hill remains active for 5 rounds before moving to the next hill.

The first player to score 5 points will be granted the VICTORY territory, which will allow that player to eliminate his opponents by taking their capital cities.

Dice are 1v0, so all attacks made will kill an enemy unit. You have 10 attacks per turn.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed15
Number of fortifies allowed0
Multiple attacksOff
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone