205 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 25th Oct 2011
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 33
Continents 31
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Green
Red
Blue
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Yellow Default Default
4 Navy Default Default

Board Description

Dropzone

by kidamnesiac

Reinforcements may only be placed in designated dropzones.

-Units may then be fortified out across the board during play.

Return to Fortify is ON

15 fortifications per turn (to bordering territories)

Card Scale

5,5,5,5....

Bonus

+1 for each territory held within compound

+1 for holding entire compound (3 corresponding territories)

+2 for each town

+2 for holding road span (3 corresponding roadway territories)

+2 for supply routes (vertical and horizontal roadways + the crossroads center point)

+2 for crossroads (center point)

+5 for each dropzone controlles

Unit Limits

- Roadways hold max 10 units

- Crossroads holds max 15 units

- Towns hold max 25 units

- Dropzones and compound territories hold unlimited units.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed15
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone