194 Open Daily games
4 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: M57
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 21st Dec 2011
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 125
Continents 362
Advanced Features One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 White Default Default
2 Black Default Default

Board Description

In a manner similar to the traditional game of GO, when you surround any space with three stones (they don't have to be occupied), that space will be captured on your next turn and a stone will be placed on it.

Fill more than 1/2 the board to win.

You get two moves per turn. Optimally place one stone from your bowl and move 1 stone on the board (though technically you could move two stones on the board and elect not to play from your bowl. Note that when you move a stone on the board the space it once occupied is still owned but vulnerable to attack.

You may attack/capture any unoccupied space, even if it belongs to your opponent.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned61
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territory1
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Player0
Decrease unit count per player0
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone