|
|
|
|
|
Board Description************************************************* Work in progress: Byter Options: 1) Activate the Autogun then one of the feet 2) Activate the orb scans (left or right) to view feet Qwerty Options: 1) RUN! Two moves per turn. Get to the end 2) Every 3rd column, steal a glance skyward and see orb scans (automatic, no attack needed). *********************************** Chapter 1: Qwerty's Escape The war had lasted 5 long years... ...and the prisoner felt he had been held captive just as long. A painful grimace slowly spread across the prisoner's face as he thought of this. He knew exactly how long it had been since he was taken by The Byters...how long it had been since he had stood by his fellow soldiers on the battlefield, the wind at his back and the crackle of ammunition streaking through the air. He thought bitterly of the fledgling resistance and the odds they were up against. We have been doomed since the beginning, he thought. And that was before we were reduced to the hit-and-run tactics that let us get by this long. It was a grim picture, yet the prisoner felt strangely apathetic to it all. Two long years in his cell, repeatedly tortured by these digital demons from a distant land, had left the man devoid of emotion. Yet, he was not broken. All of these thoughts passed by in a flash as the man heard the approach of steps clicking outside his cell door. If it is doomed, then so be it, the prisoner told himself. At least I will die fighting, like my father before me. The man returned his focus to the sound of the guard outside. He had been waiting for this moment - studying the guards' patterns and looking for his opening. All this time of watching and waiting as his body was punished and beaten. It was time to rejoin his brethren...time to once again return to lead the rag-tag bunch of freedom fighters...it was time for his escape. Mission: - Elude your captor's and reach the final footsteps. Once you step off the Start, you cannot return. Once in the main field, you may move to any adjacent footstep. 1 move per turn. - The Byter guard is looking for you and has very good aim. If his spotlight sees you, it will be only an instant before the auto-tracking guns vaporize you. The spotlight attacks all main field footsteps with D1D0. 1 attack per turn. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board Description************************************************* Work in progress: Byter: Destroy the escaped prisoner. 1) Activate the Autogun to attack one of the feet 2) Attack the orb scans (left or right) to start an "active scan" to view all feet in the sector. Qwerty: Escape the Byter prison compound. 1) RUN! Two moves per turn. Get to the end feet to win. 2) In 2nd column of each sector, steal a glance skyward and see orb scans (automatic, no attack needed). 3) Your movement in the sector has activated the passive scans! The Byters know which sector you are in! *********************************** Chapter 1: Qwerty's Escape The war had lasted 5 long years... ...and the prisoner felt he had been held captive just as long. A painful grimace slowly spread across the prisoner's face as he thought of this. He knew exactly how long it had been since he was taken by The Byters...how long it had been since he had stood by his fellow soldiers on the battlefield, the wind at his back and the crackle of ammunition streaking through the air. He thought bitterly of the fledgling resistance and the odds they were up against. We have been doomed since the beginning, he thought. And that was before we were reduced to the hit-and-run tactics that let us get by this long. It was a grim picture, yet the prisoner felt strangely apathetic to it all. Two long years in his cell, repeatedly tortured by these digital demons from a distant land, had left the man devoid of emotion. Yet, he was not broken. All of these thoughts passed by in a flash as the man heard the approach of steps clicking outside his cell door. If it is doomed, then so be it, the prisoner told himself. At least I will die fighting, like my father before me. The man returned his focus to the sound of the guard outside. He had been waiting for this moment - studying the guards' patterns and looking for his opening. All this time of watching and waiting as his body was punished and beaten. It was time to rejoin his brethren...time to once again return to lead the rag-tag bunch of freedom fighters...it was time for his escape. Mission: - Elude your captor's and reach the final footsteps. Once you step off the Start, you cannot return. Once in the main field, you may move to any adjacent footstep. 1 move per turn. - The Byter guard is looking for you and has very good aim. If his spotlight sees you, it will be only an instant before the auto-tracking guns vaporize you. The spotlight attacks all main field footsteps with D1D0. 1 attack per turn. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|