203 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 21st Jan 2012
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 46
Continents 6
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

*************************************************

Work in progress:

Byter Options:

1) Activate the Autogun then one of the feet

2) Activate the orb scans (left or right) to view feet

Qwerty Options:

1) RUN! Two moves per turn. Get to the end

2) Every 3rd column, steal a glance skyward and see orb scans (automatic, no attack needed).

***********************************

Chapter 1: Qwerty's Escape

The war had lasted 5 long years...

...and the prisoner felt he had been held captive just as long.

A painful grimace slowly spread across the prisoner's face as he thought of this. He knew exactly how long it had been since he was taken by The Byters...how long it had been since he had stood by his fellow soldiers on the battlefield, the wind at his back and the crackle of ammunition streaking through the air. He thought bitterly of the fledgling resistance and the odds they were up against. We have been doomed since the beginning, he thought. And that was before we were reduced to the hit-and-run tactics that let us get by this long. It was a grim picture, yet the prisoner felt strangely apathetic to it all. Two long years in his cell, repeatedly tortured by these digital demons from a distant land, had left the man devoid of emotion. Yet, he was not broken.

All of these thoughts passed by in a flash as the man heard the approach of steps clicking outside his cell door. If it is doomed, then so be it, the prisoner told himself. At least I will die fighting, like my father before me. The man returned his focus to the sound of the guard outside. He had been waiting for this moment - studying the guards' patterns and looking for his opening. All this time of watching and waiting as his body was punished and beaten. It was time to rejoin his brethren...time to once again return to lead the rag-tag bunch of freedom fighters...it was time for his escape.

Mission:

- Elude your captor's and reach the final footsteps. Once you step off the Start, you cannot return. Once in the main field, you may move to any adjacent footstep. 1 move per turn.

- The Byter guard is looking for you and has very good aim. If his spotlight sees you, it will be only an instant before the auto-tracking guns vaporize you. The spotlight attacks all main field footsteps with D1D0. 1 attack per turn.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 46
Continents 6
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

*************************************************

Work in progress:

Byter Options:

1) Activate the Autogun then one of the feet

2) Activate the orb scans (left or right) to view feet

Qwerty Options:

1) RUN! Two moves per turn. Get to the end

2) Every 3rd column, steal a glance skyward and see orb scans (automatic, no attack needed).

***********************************

Chapter 1: Qwerty's Escape

The war had lasted 5 long years...

...and the prisoner felt he had been held captive just as long.

A painful grimace slowly spread across the prisoner's face as he thought of this. He knew exactly how long it had been since he was taken by The Byters...how long it had been since he had stood by his fellow soldiers on the battlefield, the wind at his back and the crackle of ammunition streaking through the air. He thought bitterly of the fledgling resistance and the odds they were up against. We have been doomed since the beginning, he thought. And that was before we were reduced to the hit-and-run tactics that let us get by this long. It was a grim picture, yet the prisoner felt strangely apathetic to it all. Two long years in his cell, repeatedly tortured by these digital demons from a distant land, had left the man devoid of emotion. Yet, he was not broken.

All of these thoughts passed by in a flash as the man heard the approach of steps clicking outside his cell door. If it is doomed, then so be it, the prisoner told himself. At least I will die fighting, like my father before me. The man returned his focus to the sound of the guard outside. He had been waiting for this moment - studying the guards' patterns and looking for his opening. All this time of watching and waiting as his body was punished and beaten. It was time to rejoin his brethren...time to once again return to lead the rag-tag bunch of freedom fighters...it was time for his escape.

Mission:

- Elude your captor's and reach the final footsteps. Once you step off the Start, you cannot return. Once in the main field, you may move to any adjacent footstep. 1 move per turn.

- The Byter guard is looking for you and has very good aim. If his spotlight sees you, it will be only an instant before the auto-tracking guns vaporize you. The spotlight attacks all main field footsteps with D1D0. 1 attack per turn.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 48
Continents 124
Advanced Features Artillery Borders
One-way Borders
View Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Blue 0 Default
3 Orange 0 Default
4 Purple Default Default
5 Cyan Default Default
6 Lime Default Default
7 Pink Default Default
8 Yellow Default Default
9 Navy Default Default
10 Brown Default Default
11 Violet Default Default
12 Khaki Default Default

Board Description

*************************************************

Work in progress:

Byter:

Destroy the escaped prisoner.

1) Activate the Autogun to attack one of the feet

2) Attack the orb scans (left or right) to start an "active scan" to view all feet in the sector.

Qwerty:

Escape the Byter prison compound.

1) RUN! Two moves per turn. Get to the end feet to win.

2) In 2nd column of each sector, steal a glance skyward and see orb scans (automatic, no attack needed).

3) Your movement in the sector has activated the passive scans! The Byters know which sector you are in!

***********************************

Chapter 1: Qwerty's Escape

The war had lasted 5 long years...

...and the prisoner felt he had been held captive just as long.

A painful grimace slowly spread across the prisoner's face as he thought of this. He knew exactly how long it had been since he was taken by The Byters...how long it had been since he had stood by his fellow soldiers on the battlefield, the wind at his back and the crackle of ammunition streaking through the air. He thought bitterly of the fledgling resistance and the odds they were up against. We have been doomed since the beginning, he thought. And that was before we were reduced to the hit-and-run tactics that let us get by this long. It was a grim picture, yet the prisoner felt strangely apathetic to it all. Two long years in his cell, repeatedly tortured by these digital demons from a distant land, had left the man devoid of emotion. Yet, he was not broken.

All of these thoughts passed by in a flash as the man heard the approach of steps clicking outside his cell door. If it is doomed, then so be it, the prisoner told himself. At least I will die fighting, like my father before me. The man returned his focus to the sound of the guard outside. He had been waiting for this moment - studying the guards' patterns and looking for his opening. All this time of watching and waiting as his body was punished and beaten. It was time to rejoin his brethren...time to once again return to lead the rag-tag bunch of freedom fighters...it was time for his escape.

Mission:

- Elude your captor's and reach the final footsteps. Once you step off the Start, you cannot return. Once in the main field, you may move to any adjacent footstep. 1 move per turn.

- The Byter guard is looking for you and has very good aim. If his spotlight sees you, it will be only an instant before the auto-tracking guns vaporize you. The spotlight attacks all main field footsteps with D1D0. 1 attack per turn.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone